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Once again, looking to get some discussion going. This time I'll be looking at what I think is one of the thornier decisions a Beastmen player has to face, and that is whether or not to field Minotaurs in the army.
Personally, I vote nay on the Minos - while I love them to death, and have tried hard to make them work, they have turned out to be too fragile for their point cost (T 4 and Light Armor? Really, guys?). Sure, their offense is brutal, but they don't get access to Primal Fury, so they're not terribly reliable, and while Bloodgreed is great, the inability to run anyone down is kind of annoying. A Doombull/Gorebull makes them more reliable, but they cost a TON of points, and it doesn't really make the unit any tougher. Outside of a Beasts of Rage-style list where you're basically dumping 60+% of your points into a big ol' horde of 'em (and even then that makes your army a bit inflexible, as well as putting all of your eggs into what is an admittedly fragile basket), I don't really see them as being worth the points when there are options such as Razorgor Chariots and Bestigors doing rounds in our army.
So, what do you think about Minotuars? Do you field them? Why or why not? If you do, what numbers/formations/tactics do you use to make them work? Comments welcome, as always.
Last edited by rothgar13; June 23rd, 2011 at 20:09.
When I first started to collect Beastmen almost a year ago my first impulse was to build a minotaur-list. However, after buying the armybook and reading it through a few times I realized my first buy would need to be a battalion box. I painted them and realized I need another battalion box. Now that I have them both and a load of additional ungors for that big tarpit formation, I realize I no longer have room for the minotaurs. They are simply so damn expensive. A minimum unit of them is a bit shy of 200 points and since it is only 3 models it would die to warmachines in no time. So basically I would need a lot more minotaurs to make it work... and basically would have to build a whole new list around them. I may do it some day, but at the moment they just don't look that good even in paper.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
my best success is a 3x3 unit with shields and the big boy holding the ICI. Following them is one or two level 1 Brays with Beast. The rest is pretty self explanatory I would imagine.a single unit of 3 with EHW is good, only 177. Great weapon Minos are kinda situation, they are the best thing for killing a dragon or other big nasty but if you take enough Shamans, between shadows and beast there should be enough buffing and debuffing to handle a monster without them.
Thanks for the feedback, gents. Any other thoughts?
From back in the 7th edition days I own 36 minotaurs and 3 doombulls, back when they were core and could have marks. However now a days in the new edition and book, I only use them in game where the points level is 2500+ and I run them in horde formation with a additional hand weapons a ghorbull with the +1 strength banner and because its an important unit a doom bull general. With, yes, a lore of beast bray in a gor unit just beefing them up from behind (wow that sounds dirty lol). If you're in a game with a points level lower than 2500, just bring bestigors so you can have more numbers and swamp your opponent down potentially.
I played a game against Empire. He had a unit of 20 handgunners, 10 wide, with a metal wizard lord; two detachments of 10 handgunners with his other core troops, a BSB with pistol, an engineer with multi-rifle crewing a helblaster volley gun, a mortar and a cannon, and some pistoliers. This, I consider, is shooting-heavy. The only time they got shot was when they were the only eligible target for a direct mortar hit, with which he scored two wounds under the hole with STR 6.
The rest of the shooting? It went against my Gor horde, my bestigors, my chariot, my skirmishing ungor raiders, my harpies, my lone razorgor (it died to lucky STR3 knights before it could strike!). The minotaurs only got shot once. However, let's just say that this game my unit of 3 minotaurs were just overkill backup (I had to maneuver them enough that I couldn't get a charge in until turn 4). In this instance they just helped with "clean up duty" instead of being a mainstay unit: I suppose that's what you should use them as; aka a support unit. So instead of the original 4 minotaurs I was supposed to have, I chose to have three and plop down a unit of 6 harpies. A turn 1 harpy charge into the helblaster volley gun and engineer (scenario #4 with 18" distance between both battle lines) quickly made back its points while protecting my Gors. So a minimal unit of 3 minos is enough wounds to not get one-shotted by a cannon while being able to pack enough of a punch to be useful. If I had them 4-strong they would have a bigger target painted on their head and would have much less reach than the harpies.
Last edited by Spikes; June 28th, 2011 at 16:26.
Great feedback! Appreciated.
So, it seems their "niche", so to speak, is a hard-punching support unit? I could live with that.
the only time i have seen minotuars preform well is then they are used in a horde with a stubborn doombull as its pretty much impossible to stop as if you use throw away units like dogs to redirect etc then you will end up giving them minotaurs a huge amout of attacks and unless you hit them in both flanks he can just turn round and face you.
the only problem with this is that purple sun will reduce the number of guys pretty quickly