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Hello everybody , im a new warhammer fantasy player and i need some help from experienced people! I was between HElves and Beastmen but now im almost sure that ill pick the ugly herd My friends ( also newbs ) will be Counts , Orcs , Skaven and two wood elf armies. The reason im posting this thread is to get some helpful advices when playing with a small-medium beastmen army. Some people call them the worst army while others say they rock the table. I just judge by the looks and fluff atm. I think i would like to focus on Minos somehow , since they r quite badass! Any kind of helpful advice to create a fun and working army would be very apreciated!
Welcome to the Herd!
Beastmen are a solid mid-tier army... provided you play them right. There are several ways to go about this, but here are the key points every good Beastmen list shares:
1. A good "Leadership bubble". By that, I mean a Battle Standard-Bearer to let you re-roll Leadership tests, and a General with good Leadership (usually 8-9, but 10 is a possibility if you plan for it) to give you a good chance of passing tests. Most of our units are not Immune to Psychology, and Primal Fury means we make a ton of Leadership tests - the only good Leadership test is one you pass.
2. Magic. Beastmen are among the stronger magic armies in the game, so it plays an integral part in our game plan. There are varying degrees of emphasis on this, but you usually want at least one good solid caster.
3. Lots of troops. Beastmen are in an interesting place because their troops tend to have above-average stats for their points in exchange for below-average equipment (especially when armor is concerned). One way to take advantage of this is to bring a lot of 'em, and have weight of numbers work in your favor.
Now, my recommendation for someone starting with the army is to keep it simple - lots of Gors and Bestigors, a few Ungor Raiders (those are the archers), some characters (specifically a Battle Standard-Bearer and some sort of Shaman, then a Beastlord if you have the points), and whatever is left over can be spent in one of many different ways. You follow that blueprint, and you should be all right.
Wow thanks for the advice man , its quite helpful! So , you think that i should stick on basic units ( gor-ungor-bestigor ) and invest my points in shamans first and beast lords as heroes. In my mind i planned something like: strong units in the midle marching forward , fast ones trying to flank the enemy and maybe use ambush to corner or backstab the dangerous ranged enemies like the wood elfves. Do you think i could add something more fancy like minos or centis? Or is it not needed at all , since factionality is all that matter at the end of the day.
Aye keep things simple. I'm no Beast Veteran but I have a had a few good games with them and many bloody and glorious games against them.
Gors are pretty much perfect with 2 hand weapons. Considering you have sod all save anyway and you have decent toughness in your favour you're best off going for the additional attacks (you're a bit like Orcs in some respects) rather than a hand weapon and shield. Units of 30 are a good size but bigger is always nice. There are some lovely 'boosty' spells from the Lore of Beasts and these can make your Gors into a near unstoppable killing machine so check those spells out and grab yourself a Bray shaman or two. Two units of those are always good fun and decent sized unit of Bestigors is another good smashy unit as well. Keep all these units within range of your Battle Standard Bearer [BSB] and your General and you should paste the weakling races under your righteous hooves!!
As for Flankers, Chariots are fun and amazingly good for their points. Razorgors are pretty handy in a fight as well although the model is complete pants. You can save yourself an eye sore and some cash by buying the Orc Boar boys and converting some Razorgors out of them, although you'll need to buy a pack of monster bases as the Orc piggys only come with Cavalry bases. Minotaur's are another real hurty unit but they tend to get expensive, both in points and cash, fast.
I see! Thank you guys for responding I find ur reply very detailed and helpful. I dig the idea of converting orcish boars into razorgors. Indeed , the reazorgor is hideous.. I also agree with you , the minos , although they are cool as hell , they cost way to much in money and from what i get , points too. I guess ill stick to a gor - bestigor focused army. Ill buy a shamy and a beastlord. Later ill figure out who i want to be my lord and who the hero. For starting i think buying 2 battalions will serve me well. Ill get lots of gors and bestigors and even a good handful of ungors in case i need ranged support or meat shield against those elves and orcs
No problem It almost makes me want to go and buy some beastmen...... Maybe I'll write an army list.
Aye you can't go wrong with two Battalions. As for your Lord, I'd grab a Beast Lord to make everyone Leadership 9. I would also grab a Level 4 Bray Shaman. Then support these guys with a BSB and maybe a Hero level Shaman as well. This a fairly good set up for 2000pt games. If you're doing smaller games then grab a Level 4 Shaman, a BSB and then, if you can't afford a Beast Lord, get a Wargor as your General for the LD8.
I've painted the Orc Boar models for my Orc army and I must say, they were a joy to paint.
Check this thread out http://www.librarium-online.com/foru...mpetitive.html (The Beastmen Underdog challenge. 1000 points, Beastmen, competitive.)
It has a nice little starting point for an army list, in truth that thread convinced me to purchase two and then ended up with three bat boxes. They're awesome models, not bad to put together and pretty darn fun to play.
I will drink your milk shake! I will drink it up!
I just bought my wife a mini-van, the gods of Chaos have nothing on reality.
Looks like the guys before me have handled all the rest, but I'll reiterate what has been said, and add the following points:
1. Seriously consider the Beast Banner for your BSB, and put him in a unit of Gors. When you're looking at a WS4/S4/T4 statline and 2 attacks for what Gors cost along with Leadership re-rolls, you have some pretty scary basic infantry, and if you get a Wyssan's Wildform, things just get funny.
2. Use ambush in moderation. Ambush can be quite useful, but be aware that it's a fundamental gamble - if those units don't show up or if they show up late, you could find yourself in a tough spot. To that end, I wouldn't recommend ambushing any unit bigger than 20 Gors.
3. Strongly consider Horde formation in larger games. If you have a unit of 40 or so Gors or Bestigors, one great way to take advantage of your numbers is to go Horde formation (at least 10 models wide). What that does for you is that it lets your guys swing up to 3 ranks deep, and that's A LOT of attacks you can bring to bear.