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So I'm one of those guys who has lurked here reading posts for a couple of years but never posted. I've been collecting Witch Hunters (Sisters of Battle, whatever) and Beastmen for a while. I love the modelling and the fluff sides of the hobby but this year I am actually committing to a league. And I need some advice from Beastmen players.
Here are the guidelines from my point of view. I chose Beastmen because they are my favorite range of models. I am not what you'd call a super competitive gamer. So for me, taking some of everything in the book is a more attractive option than taking the most competitive build available. I want an army that looks awesome on the table, and I'm not so concerned with winning the league. And let's pretend that money doesn't matter for the purposes of this discussion.
I already own about 4200 points of models but I'd like to hear ideas from other Beastmen players before I really start solidifying my list. Thanks in advance!
Last edited by nokilli; February 6th, 2012 at 15:34. Reason: typo
...Not really sure what you're looking for here. Are you looking for style suggestions as to how to make your army more impressive-looking on the tabletop? Or are you looking for unit advice to make sure that your "fluffy" army doesn't get routed off the board every game? Or are you looking for general suggestions on how Beastmen work?
Either way, I'd need to know what models you already have before I can offer any advice.
- 4 blocks of 20 gors
- 4 blocks of 10 bestigors
- 4 units of 10 ungor raiders
- 3 ghorgons
- 10 centigors
- 15 minotaurs
- 20 warhounds (love those models)
- about 40 models representing assorted Beasts of Chaos goo that I've accumulated off ebay...like the old Khorngors, the 15 year old "Chaos Beastmen" that all look the same, so in my opinion they could count as just about any of the core troops should I wish to field them, which I kind of do.
- and all the special character models, I think.
Just kitting them out with stuff like musicians and standard bearers, I counted about 4000 to 4200 points. Those numbers do not include any heroes or lords at the moment.
So I guess what I'd like to hear is, if other Beastmen players were putting together a 5000 point army for fun, but yes definitely acknowledging your comment about not getting routed...what kind of army would you field? For example, this is how my thinking goes:
I have enough rare points left to add a couple of spawn...go monster heavy.
I could go strictly with the models I listed above, and throw in 1000 points of lords, heroes, and magic items.
Toss some of the rare choices and add four or five more boxes of minotaurs?
I could throw in another battalion or two of core troops and dump some monsters, go horde heavy.
I love putting the models together and have been a wargamer since I was 7. But this 5000 point league is my first time getting out into the Warhammer community. So I want my army to be fun to create and fun to play against. I'm more about enjoying the league play than about creating an army that others don't want to play against.
Hope that helps...hope I answered your question...and thanks for your reply!
You have a decent start in that you have lots and lots of infantry, and that's truly what 8th edition Beastmen are about. Here's a quick primer on stuff that comprise most successful Beastmen lists:
1) A good solid Leadership base. There are few units in the army that are Immune to Psychology, and our main combat trick (Primal Fury) is Leadership-dependent. To that end, having a strong Ld value is crucial, which is why the Beastlord is my choice for a general. You can add other Lords if you like, but he should be #1, in my opinion.
2) Lots and lots of guys. Step-up and Horde formation are some of the best things to happen to Beastmen in 8th, and you can and should take full advantage of them. That means big units with lots of Gors and Bestigors, fielded 10-wide for maximum carnage.
3) Magic. Thanks to the Shard of the Herdstone and its extra power dice, our magic can be quite formidable if you bring some Shamans to dance around the rock. I suggest you do, and have at least one big L4 Shaman to take advantage of all the dice that don't go into spamming spells.
4) Chaff and flankers. This is something that Warhounds, Ungor Raiders, and other units (such as Harpies and lone Razorgors) do quite well - screening, harassing warmachines, or just running around and being a nuisance. Chariots may not be able to do these things, but they're still worth mentioning as a flanking unit that can give you a nice juicy swing in combat resolution to help turn a fight your way.
5) Minotaurs. A properly protected Minotaur block is a brutal force of destruction, though it usually is quite expensive points-wise. At 5K, this becomes less of an issue, so as long as you can keep them pointed in the right direction (because they're frenzied, people WILL try to redirect you), a block of Minos with a couple of characters will do some damage.
You'll notice I didn't list monsters among Beastmen strengths. That's because, quite frankly, they aren't - they're usually overpriced and under-protected, which is a combination that makes for easy VP's for your opponent. Since this is a "for funsies" list, I won't be as adamant about not including them as I would normally be, and instead will tell you that as far as general effectiveness goes, it's Ghorgon ~ Giant > Cygor > Jabber. I think this is a fine time to try out a more unconventional sort of strategy, such as putting 2 Giants in your opponent's flanks and letting them run loose. Most units that sit in flanks will have a mighty tough time dealing with a Giant.
Last edited by rothgar13; February 6th, 2012 at 20:35.
Haha 10 wide? How many ranks deep? Sounds like a blast. I gotta admit the idea of ambushing with a10 wide block of infantry sounds like fun. So in a 5000 point army how many such units would you take, assuming half were for ambushing?
Assuming half are for ambushing, and that you want Chariots, Ungor Raiders, Hounds, and some big mean blocks of Minotaurs and Bestigors... I'd say one unit of 50 for the main force, and a unit of 40 or so to ambush with.
rothgar, thanks for the advice so far. I'm going to mess with my army list and post it later this week. Should I start a new thread in the Beastmen Army Lists section? Or reply within this thread? Dunno what folks in this forum would prefer.
I think it would be best if you start a new thread in the Army Lists section. Other folks wander in from time to time, and they could provide some helpful alternate viewpoints.