Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Me and a mate made a doombull while we were bored and so far no one has been able to kill it so we were wondering if you could give us any suggestions on how to improve it.
Talisman of preservation-45
Sword of swift slaying-25 (Not sure about taking it)
Thanks for reading and I hope to hear what you think soon
Not much you can improve upon. This is the big-boy Doombull I recommend most people take, unless they need the Talisman elsewhere. In that case, I would give him the Dawnstone (so he'd have a 1+ re-rollable save) and the Other Trickster's Shard (which goes a long way for stuffing enemy Ward saves).
Thanks for the reply,
I see your point in taking the dawnstone especially with the ramhorn helm but I tend to play alot of ogres that would wound it easily taking AS down to around 3/4+ and I also tend to play brets and he uses HKB which is another reason why I take it but as I said before I do see your point.
thanks again for the rreply
A 3+ re-rollable is still relatively easy to make, but I agree with your sentiment if you face a lot of Bretonnian Lords - it's not worth the risk of getting instagibbed.
Thanks again for the reply and I would make these changes but as I said I play brets quite alot so it would be frustrating to be HKB
I definitely agree with that. This is one of the situations where the Ward is more valuable.
Personally i would go for the ramhorn helm, gnarled hidem heavy armor and shield for 1+ rerollable armor and 6+ parry save, along side dawnstone and other tricksters shard and spend last points on many limbed fiend so you start with 7 str6 attacks plus any saves you make, plus any combats you win, i know HKB sucks but it may just be me but i seem to save more KB ward saves when i only have a 5or6+ save compared to a 3or4+ ward, i also collect tzeentch chaos warriors so im just a big fan of 6+ wards i suppose =]
Fantasy : Empire, Chaos Warriors, Chaos Daemons, Vampire Counts, Beastmen, High Elves, Lizardmen( but i have opinions on every army just not the money)
40k: Black Templars, Imperial Guard, Dark Eldar, Tau (thinking of Eldar)
+1 attack is just not going to beat re-rolls to hit from ASF. Plus those magical attacks are handy against those damn Ethereals.
I normally use the following build....
Axes of Khorgor
I really like the Axes of Khorgor cause I always get a reroll (even if their an elf) and i still get the extra attack
But the many limbed fiend is good too cause you get the parry
I intend to run him with the following when I start Beastmen:
Gouge-Tusks. (Maybe abit superfluous, but there's 15 pts of magic-allowance left. Other Tricksters Shard maybe?)
353 pts, 1+ rerollable armoursave, and a minimum of 10 attacks against infantry on 20mm bases.
Then add impact-hits, stomps and extra attacks from the helm and he does quite some damage. This guy is a one-man horde killer. I did some rolling here myself, and in less than 4 combat-turns, he had killed a 40man strong horde unit of Greatswords/Dwarf Warriors with Greatweapons/Saurus Warriors, etc, etc. (anything with WS5 or lower, T4 or lower, S5 or lower and a 3+ save or lower) all by himself, without taking a single wound.
He had 14 attacks + Impacthits/Stomp/Helm when he was done.
Last edited by Minsc S2; April 27th, 2012 at 01:59.