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My initial idea for my Beastmen entry for the Special Character Contest, the rightly feared Gharrhuk of the City Trampler Tribe:
Gharrhuk, Herald of the Black Deeps:
Fluff: Born from a freak magical accident, Gharrhuk was birthed from his Herdstone. Since then, he has been gifted with magical visions and a savage cunning, cultivated by his murderous ambition. One dread-forsaken year, he usurped his tribe’s Chieftain in a bloody coup, and called the tribes of the Black Deeps to unite with him. Many believed him to be an upstart Wargor, but after he had slain two opposing Chieftains and dozens of Bray-Shamans in duels in front of the Herdstone, the warherds beheld his dark destiny. He has pillaged and destroyed the surrounding settlements ever since, always accompanying him the monolithic Herdstone of his birth, the arcane source of his magical power and key to his many victories.
Gharrhuk MWSBS STWIALd
Gharrhuk 5 6 3 4 5 3 5 3 9
Points - 495
Unit Type: Chariot (Special Character, Wizard)
Magic: Gharrhuk is a Level 3 Wizard. He may use spells from one of the following: the Lore of the Wild, the Lore of Death, the Lore of Shadow or the Lore of Beasts.
Primal Fury (Beastmen Army Book Pg. 33)
The Ego of the Chosen (Gharrhuk)
Born of the Herdstone (Gharrhuk)
Great Weapon (Rendhoof)
Heavy Armour (Rendhoof)
The Dessecrated Altar (Gharrhuk)
Braystaff ((hand weapon) Gharrhuk)
The Ego of the Chosen: Gharrhuk has had morbid visions of Chaos and from these has led a trail of destruction around the southern Empire, slaying many would-be usurper Bray-Shamans and powerful generals on the way, commanding his own forces above even mighty Beastlords who join him. He will never leave battle until his desires have been fulfilled, no matter the enemy he faces.
Because of his visions of battle, Gharrhuk must be the Army General, and his legendary ambition means he is Stubborn. However, his hubris allows none who can claim to be more powerful than him. As a result of this, no Wizards can be a higher Wizard Level than Gharrhuk in his army.
Born of the Herdstone: Gharrhuk was brought into the Old World through lightning striking his Herdstone, and his skin resembles that of his birth-mother. Gharrhuk's heart is also made entirely of Warpstone, granting him a mystical protection and magical power. The fates of the Herdstone and him have inter-twinned, he is more powerful when he is near it, but should the Herdstone be destroyed the magical shockwave could slay Gharrhuk where he stands.
Gharrhuk has Scaly Skin (4+) and a 5+ Ward Save (which becomes a 4+ upon the Altar) and +d3 to his casting attempts. Should The Desecrated Altar ever be destroyed and Gharrhuk survive, he must take a toughness test. If passed, he continues as normal, shaken but alive, but if failed, remove Gharrhuk from play as a casualty, as the magical shockwave of the Herdstone's destruction has caused his heart to explode. Should Gharrhuk survive the destruction of The Desecrated Altar, his powers are reduced, but he becomes outraged at the slightest provaction, gaining +1 to his casting attempts instead of +d3 and gains the Frenzy special rule from any roll of a double when testing for Primal Fury (note that he keeps his 5+ Ward Save).
The Desecrated Altar: Gharrhuk rides atop an enourmous Chariot, a blasphemous parody of the War Altars of the Empire, drawn by the titanic Razorgor Bhaggoff, driven by his bodyguard Rendhoof, and mounting atop it behind Gharrhuk a large Warpstone Obelisk. This is the Herd-stone from which Gharrhuk was born, the power of which resonates to the surrounding forces and still contains the ethereal fury of Gharrhuk's birth.
The Desecrated Altar is a Scythed Razorgor Chariot with the following profile:
The Altar MWSBS STWIALd
The Altar - - - 5 6 5 - - -
Gharrhuk - 6 3 4 - - 5 3 9
Rendhoof - 4 3 4 - - 4 2 7
Bhaggoff 7 3 - 5 - - 2 4 -
All attacks made from the Desecrated Altar (including crew and Impact Hits) count as Magical. In addition to this, Gharrhuk can use this kinship with the Herdstone to unleash it's full powers upon the battlefield, the Herdstone releasing deadly lightning into the ranks of the foe, and even calling down more Herdstones from the heavens. The Desecrated Altar has a 4+ Ward Save. All friendly units within 6" of The Desecrated Altar (including Gharrhuk) get +1 to their Ward Saves (granting a 6+ if there was no previous ward). Also, each Magic Phase, roll a D6. On a 1-3, you have a Bound Spell (Power Level 5) of the Lore of Heavens spell Urannon's Thunderbolt, on a 4-6, you have a Bound Spell (Power Level 5) of the Lore of Heavens spell Comet of Casandora.
Reduced Special Rules/Magic Items by getting rid of the Staff of the Chaos Moon (it was way too good anyway) and by combining Born of the Herdstone and The Herd-shard Heart, as they can essentially both be classed as part of his birth and destiny.
This model may be used in the Short Story Competition (SSC)
Things I need to work on:
- Fluff - Is it good?
- Rules and Equipment - Are they over the top?
- Points Cost - Is it level to his abilities, considering he's a fighty wizard on a pimp'd chariot?
What do you all think of the mighty Bray-Shaman then?
Last edited by Non Marine Player; March 29th, 2012 at 22:33.
I don't want to be the one to say this to EVERYONE...but you can only have a max of 3 custom special rules/wargear for the competition. Make sure you check out the other rules too.
Honey badger don't care.
Ah, the way I read it, and from what you say many others too, was that you could take up to 3 pieces of equipment and up to 3 special rules. I'll check that with someone else, but I can change it if need be. I did read the rules, but I may have misread them I guess. As for the actual character, could I get an opinion as to my initial work...? Would be nice to get constructive words instead of "You've done it wrong"...
Last edited by Non Marine Player; March 26th, 2012 at 23:49.
Changes have been made to my Magic Items/Special Rules, thank you @Jackmoddle for warning me =)
As for the altered character, what do you all think?
He is far too cheap and he he should be in the Archaon the Everchosen or Kholek Suneater pts brackets with all that gear, bodyguards, magical chariot,+D3 to cast, 4++, devastating charges, fury and frenzy, combat and magical power. I would say at least a minimum of 600pts and i would say more. He is crazy powered I mean for christsakes he is unbreakable with a T6 chariot has the Comet of Casandandora as a Bound spell and gives out ward saves like candy,he stinks of cheese.
Last edited by whatfruit; March 27th, 2012 at 10:01.
"my heart pump gangsta"
That seems fair, I'm not so sure about Fantasy pointage so I made a first guess and put it to you guys. I didn't mean to make him so particularly Double Gloucester, I tried to make a limitation through limiting Wizard Levels in his army, and his possibility of dying outright if his chariot is destroyed, but I do agree with you. You should have seen the Magic Spear he had, that was OP as anything (+2 strength on charge, ignore armour, 5+ channel, broken basically) =P I was really inspired by the idea of having a massive chariot with a crazed shaman on it, I got carried away with the story and gave him epic powers. In fairness, he is not a unit killer, he may put out a lot of attacks (including impact hits) but he does have downsides. I was thinking of around 650 points, would that befit him in his slightly downpowered state? I could change his +d3 to a +1 when he's on his chariot only?
The thing about the Alter desruction thing is that its a toughness test so he has to roll 5 or lower on a D6. 5/6 of the time he will pass that test. i would make it so that he loses D3 wounds would make it fairer.
I would make him Stubborn rather than unbreakable, I dont think the +D3 to casting is to bad all in all he is pricy points wise but 500 feels about right.
Last edited by whatfruit; March 28th, 2012 at 16:43.
"my heart pump gangsta"
I actually think the T test at the Altar's destruction is fine as it stands. I wouldn't have placed it at all and watered the Chariot down a little instead. All in all, a very unique and evocative character, thigh he is very pricey. I'd consider toning him down a little do he fits in a conventional list.
So after that I have changed his points and rules slightly. I have reduced the strength of the Desecrated Altar to 5, and made him Stubborn rather than Unbreakable. I also made him 495, as I think this is fair pricing with the changes considered. As for rothgar, I'm intrigued as to how you would have gone about toning him down for use in a conventional list? Also thanks for the ideas and praise thus far =)
Last edited by Non Marine Player; March 29th, 2012 at 20:47.
I would actually trim the Herdstone-like effect from his Desecrated Altar, for starters. It probably won't earn you that many dice outside of T1, because it's risky business to have your mages following a combat-bound chariot around. Everything else looks too integral to remove, so I won't mess with it.