Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I have been playing fantasy a few years now, and have played a number of armies. Under 7th, my love was the ogre kingdoms. They were really finese driven, and pretty devestating when you pulled things out properly. With 8th, they now play like the big dumb brutes they are, and you just push them forward and mow stuff down. I am now looking for an army that had that same kind of feel, and the beasts intrigue me.
I was wanting to ask people before i buy how ebjoyable the army is. I am looking for an army that makes you think hard while you play it. It looks like beastmen love maneuverability, multi charging, and controlling the table. Rerolling hits sounds like music to my ears.They also have a really strong magic phase. They also sport, imo, the most fantastic looking troops in the game. The only reservation i have is that the base core of gors only being str 3 no armor seems like they would get mowed down pretty easy by things, and have a lot of trouble killing anything back.
My question to you all is this; do beastmen hold up well enough to kill people, or do you spend matches in a constant face-palm because your gors forgot to wear armor?
Personally, I enjoy Beastmen immensely. Gors may only start out at S3, but that's where our huge access to buffs comes in - your BSB can make a unit of them S4, and then a Beasts Shaman can turn them into S5/T5 monstrosities. That said, I can tell you right now that most successful Beastmen lists don't do a whole lot of the MMU "combo-charge, maneuverability, control the table" stuff - it's all about having a dominating magic phase and ramming powerful (and plentiful) foot troops down your opponent's throat. Being reliant on buffing means we really benefit from only having a few units that you need to pay attention to, and our Leadership issues (when we don't have characters) means that units can't stray too far.
I don't have the amount of experience that Rothgar does but I will say that I've enjoyed Beastmen (my 2ndry army) immensely. My one word of warning though: If winning is how you define "fun" then maybe Beastmen aren't the best choice. Now I admit I'm rather green with warhammer but I find my WoC army alot more forgiving than I do my Beastmen army.
Another thing about Beastmen that bothers me is a rather limited amount of troops that I'd actually want to use. Gors are awesome, I chew those GW Marauders with ease. Bestigors are even more awesome! Warriors? Pff, what armor save? But after that it's some pigs and characters. I don't rock the mino's and our monsters (without house rules like the ones I play with) aren't worth bringing to the table. And that's from someone who doesn't mind losing.
With that said I have a handful of simple house rules for Beastmen that my friends take absolutely no issue with and it greatly evens out the playing field.
Oh and I agree, the mini's are top shelf stuff.
I will drink your milk shake! I will drink it up!
I just bought my wife a mini-van, the gods of Chaos have nothing on reality.
Blackheart does raise a very good point - the internal balance in the book is not where we'd like it to be, so there is a stark distinction between the units in the book that are strong and those that aren't. It's frankly not an army that's very forgiving of lax list-building. With that said, if you build a list that takes advantage of their strengths (which are powerful and plentiful offensive infantry, power dice generation, and good flanking units), you can compete with and beat anybody.
I'm actually having huge fun with my Beastmen. The huge blocks of quite effective infantry combined with the best chaff in town and huge power dice generation makes for very interesting and varied games.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1