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Let's try to get a bit of discussion going around here. So, what armies do you feel your Beastmen match up well with? In order to get this started, here are the armies I feel I can handle:
1. Bretonnia - Cavalry Lances, meet Hordes of hard-hitting infantry. S3 small-arms fire doesn't particularly faze T4 infantry, so the only real threat is the Trebuchets, and that's what Harpies are in your list for. Add the fact that we can dominate the magic phase and you can see why I'm confident in this matchup.
2. Ogres - While they have undoubtedly gotten quite a bit better in the new book, they're still low on the model count, Initiative, and Weapon Skill fronts, while not being much beefier than we are. Our re-rolls and numbers give us a massive edge, our chaff eats theirs for breakfast, and the Herdstone is something they have trouble countering (if they don't get close enough to Hellheart you, they have no true answer).
3. Orcs & Goblins - On the surface, these armies look very similar - Hordes of hard-hitting infantry, cheap troops that can hold dangerous stuff up, and a nice selection of efficient chaff unit. When you dig a little deeper, though, it becomes apparent that we have certain advantages over them. The first is speed - we're M5/I3, as opposed to M4/I2. The second is magic - O&G magic is unreliable at best, ours is potent and consistently so. The third is consistency - most O&G troops will suffer from some sort of flaw (Animosity, Frenzy, Stupidity) - that is not the case for us (Primal Fury plays a big role here). While O&G does have the benefit of access to dirt-cheap characters and a bit of shooting prowess, it doesn't do enough against us to make up the gap.
4. Warriors of Chaos - While a formidable army by default, we match up with them fairly well - Gors are one of the few units that can take Hordes of Great Weapon Marauders head-on and win, and Bestigors can slice right through a Chaos Warrior's defenses. Our magic relies on 2- and 3-dicing spells (which means that we rarely miscast). As long as they don't Leadership-bomb you, you're in a good place.
5. Wood Elves - This is really just picking on a sore spot, because the fact of the matter is that this army is Warhammer on Hard mode. You can march forward against them with little fear of their close combat ability (even a unit of 9 Tree Kin can't take a Horde head-on), and we have the tools to make their BS-based shooting less effective.
So... what do you think? What armies do you feel confident against? Feel free to add your own insights and experiences.
"The best defense is a good offense." -Gen. George S. Patton
My philosophy on gaming, courtesy of Herm Edwards.
That's pretty much what I was going to say right there. If we get our match ups right we can simply chew right through WoC. As you said, Gors simply rip those GW Marauders to pieces. It's not that we won't take our losses, of course we will but that's what a horde of Gors are for. Those Marauders though? Eaten to pieces. And if you roll well that horde of Marauders won't even get to take advantage of their numbers, it's simply brutal what we can do to them. Same with Bestigors and Warriors.4. Warriors of Chaos - While a formidable army by default, we match up with them fairly well - Gors are one of the few units that can take Hordes of Great Weapon Marauders head-on and win, and Bestigors can slice right through a Chaos Warrior's defenses. Our magic relies on 2- and 3-dicing spells (which means that we rarely miscast). As long as they don't Leadership-bomb you, you're in a good place.
I will drink your milk shake! I will drink it up!
I just bought my wife a mini-van, the gods of Chaos have nothing on reality.
I pretty regularly play against O&G and I feel we have the upper edge with Primal Fury and much, much better magic. Although I have to say the Black Orcs are pretty damn harsh. I really don't want to go toe-to-toe with them even with my Bestigors.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
I'd say that I am confident against O&G, Skaven (at least the builds I play at my LGS), Elves (Dark ones only when I can deal with the Hydras) and Chaos. Funnily enough, I believe that we have real problems against Tomb Kings. I have a very competant friend who plays them and our games are never certain, it's usually crappy dice-luck on on side that causes the major wins. But as an army I see Tomb Kings as a powerful army against us; MWBD getting rid of our WS advantage, massed impact hits from chariots can mush Gors, they also have powerful magic phases and can out-do us in that respect and they have very dangerous warmachines that will, if they kill our general and are well protected, will do nasty things to our average LD troops. We of course have our advantages, but Beasties funnily enough have a harder time against this weaker list, compared to lists like Chaos or Elves, in my experience anyway =P
Pursued Guard Regiment Fluff WIP - http://www.librarium-online.com/foru...ial-fluff.html
I think that Beastmen match up ok against vampires, I used to play against someone although having said that he wasn't that good. My Minobus munched through his army and then he started complaining. However I feel against an average player the vampires would have beaten me so i'm not sure?