Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I have just lost my seecond 2000 point battle against the nasty Ogres.
My Tzeentch list has Ogres, Minotaurs, lead by a Doombull, a couple of Wargors, charoits and beast herds. He has a wall of Ogre meat with various weapons.
With the Ogres fear causing and high toughness it is really hard to charge them. Also, his Lord and Hero are hard to beat (his Butcher trounced my Doombull). I have no missle weapons, and have to trust majic (his movement is better than mine).
Does anyone have any suggestions about a tactic or army list that can help. I use Beats of Chaos only, no Hoards (I know I should but I want to remain true to only one army book).
I'm unfamilar with the Beasts, but I am quite well-versed in beating Ogres. As an Ogre player, I have had my hat handed to me many different ways.
The best ways to beat Ogres: shoot them to pieces. I realize this is hard for Chaos.
Alternately, you can outnumber them and swarm them, because their armor and leadership aren't great.
You can force them to get hung up on their Gnoblars, which are good for screening, but do not move as well. Once an ogre list is having difficulty maneuvering on its own terms, it is easy to beat.
You could outmaneuver them, which your skirmishing units can, and deny the Ogres their Bull Charge. Your Tzeentch list should be able to dominate the magic phase, as Ogres aren't great in magic.
(To beat Gut magic, you have to stay on top of him in the magic phase. The spells are all difficulty three, so your opponent will be using one power die to cast, but you'll have to use two to dispel. You don't want him firing off a spell, because the RiP spells are difficulty seven to dispel once they are cast.
When I am Gut Magick-ing, I just have to wait until I get a single spell off, then the rest of the game's magic phases are mine.)
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
Beating Ogres required you to hit him before he hits you! And when you do hit, hit very hard.
To do this, you need lots of fast, hard hitting units (obviously), so load up on Minotaurs, Dragon Ogres and Ogres of you own (all with great weapons), Chariots, Bestigors and you definately need to get yourself a Dragon Ogre Shaggoth.
If you can pin his units in place with Chariots and Bestigor herds, then your heavies can steam into the flanks of his bulls and irongut units. Once you've hit Ogre units hard from at least two directions, they tend to crumble (since Ogre Ld isn't that great).
Also, I know you want to remain a pure Beast army, but having a few mortal units really will help you out immensely. Chaos warriors and Knights are the two units that will help you the most. The warriors can be used as the Anvil to the Hammer of your beasts. The Knights are another unit that is faster than anything the Ogres have and being strength 5 (and the chaos steeds S4) means they have a good chance of causing some casualties among the Ogres when they do hit.
Finally, if you give these warriors and knights (and the Bestigor herd) the Mark of Slaanesh, they become Immune to Psychology, which will help no end when it comes to nullifying the fear and terror caused by the Ogre units. Don't forget about magic weapons for your characters that are useful against Ogres, the one I've taken against them in the past was the Rending Sword (from the Hordes book), it's not particularly cheap (although it is available to a hero) but it's great for multiplying the wounds you do cause against multiple wound Ogre units! Other items include the Bonecrusher mace, the Hellfire Sword and the Vitriolic Totem.
"Peace, through superior firepower."
You might want to lower the intensity of the game a bit. Give it another go, and if you still get trounced, suggest that you play a 1000 pt game instead of 2000.
Things are a lot different in 1000 pts and it'll help you to learn what works and what doesn't. Then you can grow from there.
More importantly, I really wouldn't focus on 'What should I take to beat him'. I'd focus more on 'What strength of the Beastman army do I want to capitalize on'. I'm not well versed with Beastmen (having only battled them once), but this is the way I make my army lists.
ex. I want to capitalize on the manueverability and magical prowess of the Tomb Kings, thus I'll take lots of Priests and bound items, and lots of Chariots, while forsaking their shooting abilities.