Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hi... im new to BoC and have had some thoughts about this army.. here goes:
they seem to have only 5+ AS, and 4+ AS in CC.. so apart form having 4T, they are a bit vulnerable to shooting... the thing that they can move through woods is awsome.. but are they worth it? Do you use them, how many and for what?
Shamans: if i use two lvl 2 shamans and one of them has ore of beast, what would be ideal to give to the other shaman? shadow?
These are awsome and hit so hard... do you field your general in it or use it with its own crew? how is it used? as a flanking supporter?
thx in advance
I use centigors and am very happy with how they perform. They work great with the speed of the army and shooting isn't usually an issue because there are heavier hitters (Dragon ogres, minotaurs, etc) and you can usually hide them in trees for a turn and they will be in combat by turn 2 so there is really only one turn of shooting and if they want to use all their shootnig to tank them out, then they can have at em
As far as what magic to use, it is really a judgement call, I usually play a tzeentch army so I only use a shaman with lore of beasts. I would definately take one with beasts, I would probalby pick the other lore based on who I am playing.
Chariots are great...however, I always feel like they should be taken at least 2 or more...and for 85 points that is definately workable. If you can hit a breakable unit in the front with 2 chariots you should have no problem breaking it. Other than that though, I would use them for more of a support role. Chariots are a lot like bretonian knights, you gotta break your opponent on the charge or else you are going to lose. But as a support role they are fantastic. You can use single ones to hit enemy archers early. This is a fantastic use for them as shooting can be a real issue for beasts.
Hope this helps.
bearing in mind im not actually a BOC player... ( infact, im not anything as of now.. i just know alot of everything ! )
id really suggest trying to keep the points as low as possible on the centigors, i mean there fast, great stats for thier points and toughness 4 wil be great, you suddenly make them19 for that, which could be worth it against the first round of shooting. its personal preference on centigors, some use them as flanking unit breakers, some use them as hunters, its up to you. i think if i played boc ( which i might soon.. ) id use them with a musician and shields depending on opponent.
ambush.. this is indeed hard to use. first of all, its much more reliable to buy foe renders for your ambushers, leaderhip 7 and good fighter for 20 points. then, theres always going to be a risk it may not work, but thier is with everything. ambush is so very powerful sometimes, others it has little to no effect.
vampire counts ( under construction)
am thinking about starting it again
currently working on :
second unit of skellys
most likely thing next :
another box of skellys .....
As far as ambush goes. As mentioned take foe-renders (you should take them anyway . Ambushing is one of those things in the game that has many different ways of utilizing it. You can just send as many units into ambush as possible and hope for the best...that might be the most fun way But I find it is much better to take 1 maybe 2 units tops into ambush. I would always take a shaman with the staff of darkoth and a powerstone. Even if you are not playing magic and hope for a double 6's on the casting. There are things you can do to ensure that your ambushers have a good shot. One is to take a battle standard bearer with the preyseeker standard. I think that comes out to 110 pts or so...which is a little much to pay for something that is worthless after turn 2 and he would be a second character (assuming a shaman) in the unit. Meaning if they break that unit you lose a lot of points. What I feel is the better option is the item that gives your general that adds +1 to the ld value of your units when testing for ambush...so a unit with a foe-render would show up one a 8 instead of 7...doesn't seem like much but it helps a lot.
How you use ambushers really depends on what type of army you are playing against. Against a CC army. I wait to have them show up until my other units are in charge range. Then they do some real damage with flank and rear charges. Against shooty armies, I send them in as soon as possible and target war machines and bowmen. Its really one of those things you have to play around with and see how you want to use them.
oh yeah.. the horn of the great hunt.. it would help a lot.. but how do you then field your beastlords?
i was going with: Slaughterers Blade, armour of damnation, crown of horns.. thats 4+ AS and 5+ WS..and in a beastherd the unit would rally up to a roll of 10.. :yes:
should i skip the crown of horns and take the great hunt instead? although that would leave him with a 4+ AS, and nothing else
also.. would it be a good idea to field 5 centigors, with musician and shields? used as flankers?