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Okay, lets get one thing straight, Morghor is one of the hardest most beardy special characters in the game; for bargin points. However, for his "spirit essence of Chaos' rule I have a problem.
Is a seperate spawn of chaos created for each sperate unit which takes wounds as a result of Morghor (thus enabling him to produce multipul spawns per turn), or Do you total the number of wounds caused to all affected units and transfer them all onto a single spawn of chaos? (Thus only producing one spawn per turn but with many more wounds than normal.) The wording in the army book does not make it clear. For me it has to be the latter, beacause the ability to churn out 4-5 seperate spawn per turn all with anything up to 6 wounds is quite frankly stupid, especially at Morghors bargin points cost. If Morghor is able to produce multipul, seperate Spawn per turn, then it means that Morgors only weakness is...well...um...answers on a postcard.
You get a spawn per unit effected because of the way spawns react to being created from enemy units. And the only main weakness according to me is to have no general. Hope this helps you a bit.
But is that even a weakness? In terms of Leadership it is, but it means you can use absolutly sick combimations. A unit of Nurgle Minatours which would give them a 4+ save if you also give them light armour. Tzeench Wargors so that you can pump out horrors which also have their own magic. Slaanesh Bestigor to hold your line, even Slaanesh bestigor around Morghor himself as they wont panic and flee when they take the wounds to produce the spawn, meaning that every last one of them has to potential to produce spawn. A Khorne Shaggoth champion with a great weapon. Its filth I tell you, filth!