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I was wondering, are Minotaurs or Chaos Ogres better for a slaanesh and khorne mixed army? this is all beasts by the way, no hordes of chaos.
Well, I'd say minos since they can get a mark and have a very useful 3D6" pursuit, they also have access to great weapons (which I don't think ogres do, although I could be wrong). Ogres are...OK - the biggest shame is the godawful models (both Chaos Ogres and OK bulls).
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Yeah, I kinda agree, minotaurs are generally better for several reasons, although they have access to the same weapons as each other. Chaos Ogres can also have heavy armour and shields, but can't be marked. Minotaurs can have a mark, but it must be the same mark as the army general has. So there's pros and cons all over the place!
First, though they have the same amount of attacks as Chaos Ogres, Minotaurs have one better weapon skill which means more of their attacks will hit.
Second Minotaurs have one better initiative so they're more likely to strike first in a protracted combat, again giving them the advantage.
Third, they have better leadership, so they're less likely to run off than Ogres.
Fourth, as Rork said, they have a 3D6 pursuit move, this catches many players off guard because they assume that since they're not cavalry, they'll have a normal 2D6 pursuit distance! They can never overrun of course, but if you've just butchered one unit completely in a single round of combat, not being able to overrun isn't something I'm likely to complain about!
The only real downside of Minotaurs, unless they're Nurgle ones, is their almost total lack of armour save. They can only get light armour, which is completely useless on it's own. Combined with the Nurgle mark it becomes almost mandatory of course, but otherwise you're minotaurs will have to run around naked (not a pleasant thought!).
This is where Chaos Ogres have the upside, you can give them hand weapons, heavy armour and shields, and turn them into toughness 4, 3 wound, 3+ armour save tanks. However, tough little cookies they may be, they won't deal out much damage with just 3 hand weapon attacks each. So with the new edition of Warhammer focusing much more heavily on combat rather than survivability and static combat res, the high damage output of the Minotaurs may well be your best bet (particularly if you're playing as Khorne!).
"Peace, through superior firepower."
Interestingly I was just having this same debate with myself. However, I have one other concern, which is economy: minos unfortunately only come in metal, at ten quid each, while a box of four ogre ironguts (and I do like the models) costs 20 quid - so basically half price. Also I prefer plastic actually, cos it's easier to work with, the paint sticks better and they are less likely to break under their own weight if they fall over.
So I guess my question is: can anyone think of a way to convert minos from something else, or some such?
as you say maybe ogres, some good horns and a major diet could do the trick, but maybe not. I might give that a try, seen as i haven't bought the minos yet. and then if it goes wrong, i'll just change them back and use them as chaos ogres!
I'm going to offer a dissenting opinion for what it is worth. I think you should go for chaos ogres (hvy armor and shield), for the following reasons:
1. In a strict beasts army, Chaos ogres are your only choice for a unit with a decent armor save. Against high initiative foes with lots of attacks, or against poison (witch-elves and skinks come to mind) your purist beast army won't have much that can last in combat long. An armor unit to stem the tide might help a lot.
2. In a mixed slaanesh and Khorne army, you must have an undivided general, so your minotaurs must use the mark of chaos undivided. While this is ok, it isn't great. You are already immune to fear, if you panic from shooting you are probably pretty beat up anyway, and psych is less important than it used to be cause everyone is immune to it once in CC anyway. With a beast army, rerolling could be handy in case panicking units run into you, but I'm not all that impressed with the undivided Mark.
3. I actually really like the OK models, and I have a lot of fun converting them to look like heavy armor. If you use Irongut models, use the helmetted heads and armored arms, replace the gt wpns with hand weapons and ironfists, and slap some spare shields onto the arms (especially chaos warrior shields if you have access to some) I think they look really cool.
However, if you plan on using great weapons, the higher hit rate of minotaurs might be worthwhile. But then you lose the initiative...
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