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I'm just looking for any suggestions on what kind of make-up to have for a 1000pt battle against Wood Elves. I've faced my opponents wood elf army a few times, and his ranged in addition to the ability to move the forest around to block my marching has proved very tough to overcome.
I know Ambush is my best friend in this case, but as only the core units have the ambush rule, is an ambush focused force going to be too weak to really damage him?
Ambush would be good to take out his archers, but you wouldn't want them all ambushing, one or two units max, depending on how many you take. remember that you can move through wooded terrain as easy as he can, as do centigors if you take them. i tend to take more gors than ungors in my herds, (15 to 5 usually) but you can always go with 12 - 8 so that they can soak up the shooting.
Asaremos, I'd suggest ambushing with a few smallish beast-herds against his archers. Most of the rest of the WE list is too maneuverable for ambushing to help much, IMO. Most of the rest of your army shouldn't focus on Ambush.
We'd be able to provide more specific advise if you could post the WE player's usual list, and the options available to you.
From what I know so far, I'd say BMJimmy's recommendations to look at more beast-herds and centigors are spot on. I'd also suggest investing in some furies from the HoC lists, they are pretty hard to shoot with the skirmish and ward save, and they'll be good to attack units of archers and mages to prevent that forest-moving spell.
WE magic really isn't that impressive, a couple of scrollbearer bray-shamans could probably stop the WE magic phase in most cases. That sounds like it would help you a lot.
Anyway, hope it helps. If you give us more specifics we'll try and throw some more advice your way.
Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!
I use 12Gors/8Ungors for the combat cabability. It may be more expensive, but if you play it right, the gors don't die from shooting. Also, my 1000 point list has not lost yet and I use:
Beastherd 151 <-4 of these
As you can see, I like to use a lot of herds to overwhelm my enemy, as well as shoot that annoying Slaanesh magic everywhere seems to lead to frustrated and disoriented enemies...
you will never have more than 7 gors in combat at one time. You'll usually only last in combat about a 1 1/2 turns. The second turn, the spears of the ungors come into play and make up any attacks that you may have lost to a dead gor or two. There is never any reason to take more than 7-8 gors a unit. Usually 5-6 will do the same thing. These guys rarely do anything in combat anyway and are really only there to provide numbers and a flank or rear bonus or a banner because the real killers are more expensive and don't need banners (minotaurs, dragon ogres, ogres and chariots) In every game, point preservation is important (meaning wasting points is stupid and detrimental) in a 1000pt game this is even more important. He doens't have much to spend, so evey point is important.
So you have any idea of what the opponent is taking - that would help us making up your list to hit his weaknesses or balance out the strengths.
no, I mean gors. I like for my units to be cheap and not give away points in a game. With low leadership and no armor, it's not hard to send a beast herd packing due to panic or any other type of psychology. Now in a 1000pt game it may be a little different (I only play 2250) but still, you can pack a whole lot more models in abeast herd (to get your rank bonus and outnumber) with ungors than gors. Only ungors take shooting casualties, so the more you have the less chance of panic test. Only gors fight in hand to hand so you really only need around 6-7 to get in and fight (2 attacks each, higher WS, T) Rarely do hand to hand combats last more than about a turn and a half, so you really only need enough gors for the first round, the rest are wasted points that you could have spent keeping yourself from panic tests. Ungors can fight from the second rank if the combat lasts that long, so they are better anyway. Always buy a foe-render and musician and maybe on a big herd, a banner can be used. I run 1 big herd 6 gors, 12 ungors and usually have at least 1 character in it, usually 2. the other 2 herds ambush and have 5-6gors and 9 ungors.
If you wiped out an entire HE army (I play and play against a lot of HE) then you got really, really lucky rolling and your opponent got really unlucky. Against a 5x4 block of say spearelves, if you hit the front (no characters in the unit) you should only do on average 50%hitting and 50% chance of wounding. that's 25%casualties or 3-4 wounds. The HE ought to be able to save 1 of those, that's 3 wounds. He will come back with the same amount of attacks, exept you have no armor, but better toughness and probably only do 2 wounds. You may outnumber, but he will have a rank on you. Everything else will tie.
Now he may have a harder time in 1000pt game (HE are not a good skirmish army which imo, 1000pt is still a skirmish, not a battle) because you get 2 guys for ever 1 of his or more. If you get a flank or rear, your chances of winning are a little better with that bonus.
Your opponent may not have been that great of a general as well. HE can be a whole lot more mobile than a beast army, so you could get run over and not get the charge off, which would dampen your success as well.
All I'm saying is GW are idiots when it comes to playing the game they manufacture and their packaging sucks. The optimum would be to sell 2 gors on a sprue and 3-4 ungors on the same sprue instead of the other way around. In a box you end up with some wasted gors. When you start playing bigger games, you'll notice a difference and probably want to trade some of those gors for ungors. If for no other reason, you'll save points on the same size of herd and let you purchase the real power hitters of the Beast army (ie. Bestigors, Minotaurs, Ogres, Giant, Dragon Ogres and the like)
you know i have never really thought of playing that way, with an ungor strong herd rather than gor. might have to give it a try and see how things pan out, got a couple of 1k games coming up so it would be a great opportunity to try it out.
as for the HE match, the herd ambushed, came up from his deployment zone, charged a bolt thrower killed it, overran into his archers, killed them and then in the charged the rear of his spear men unit that were already held up by another herd, but best unit of the day... was rather lucky, considering that i have no luck whatsoever generally. best 1k game i have ever had...
I'll agree it's a pain to get extra ungors from GW since their ratio is silly, but since you only take shooting casualties on ungors, and they are 3 pts cheaper (4pts a pop is really cheap!) you can load up on them without breaking the point-bank. Watch during your next game with them and see that you will really only ever get 7 models in contact (25mm base standard 5wide) during close combat. Usuallly combat doesn't drag out long with Beastmen, they either wipe out what they were attacking (that's why you try to comb charge with a chariot or minotaurs) or they get run over because they don't have any armor. Try it out, and I think you'll like it because you will either have bigger herds for less points that perform the same, or you will have the same sized herd, but it will cost less, meaning you could squeeze in a few more cool units or put the points elsewhere.
Let me know how it works out for you.