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Old March 25th, 2009, 03:51   #41 (permalink)
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Khorne - can charge the turn they come in. Khorne loves attacking.

Nurgle - -1 BS and WS to the enemies for 1 turn. Summons a plague of locusts to cover their ambush.

Slaanesh - Rally horn or -1 Ld to enemies. As the horn sounds visions of slaanesh run through their minds.

Tzeentch - Reroll failed Ld check to come in. Tzeentch is always the best at planning and being sneaky.

Undivided - +1 Ld for all beast units for 1 turn.

I can see how all of these would be desirable, so hopefully no horn is better than the others.


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Old March 25th, 2009, 11:17   #42 (permalink)
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Nice

Points costs can always be adjusted respectively, but they look pretty balanced and fluff sensible.

Maybe i should make these available to Beastlords only.. will make the army book writing far simpler i think lol.

I had priced the ''charge on arrival'' (Master horn from before) pretty high, but with no Ld mods it may not actually have to be that costly.
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Old March 25th, 2009, 11:54   #43 (permalink)
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I had a couple of ideas for ereplacing Trolls and Ogres, neither of which fit the theme of a Beasts army really.

Firstly, Great Spiders, which live in the deepest darkest bits of the forest, often near the Chaos heart. So these are a Chaos warped, Ogre-type multi-wound unit with Move through difficult terrain, immune to psychology (these are not going to be scared of much after all!), cause fear and have poison, skirmish and maybe have a weak short-range shooting type attack which consists of hurling dagger-like hairs at an enemy?

Second would be some form of demonic ascendant entity, maybe a Spirit of the Chaos heart itself? Basically a Herald-type cahracter with demonic powers and magical attacks, with different profile based on teh power which is being worshipped...
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Old March 25th, 2009, 17:51   #44 (permalink)
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Those spiders seems perfect for beasts, even though I think I got enough skrimishers, but it fits beast much better then trolls and ogres. Why havent anyone thought about that before!

But I think that Herald-guy seemed a bit too demonic for beastmen. Just my thought.
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Old March 25th, 2009, 18:39   #45 (permalink)
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The spiders may be treading on Goblin toes a little... but ill see what i can do


However, i have had a sudden realisation... From the brayhorn changes, i have begun to deviate from my initial plan. So, heres my thoughts:

Im going to finish off my ''Beastmen'' book. All elements of Chaos will be removed (Marks - wise, although the undivided rules will exist under a name change)

This shouldnt take too long to finish off, creating an army book im happy with Beastmen (7th ed).

THEN: between us all we can have a good go at creating Beasts of Chaos : 7'. Basically what GW should do (but from the rumours they are too lazy ) This will include cool stuff like modified brayhorns, new magic items, etc etc.
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Old March 25th, 2009, 19:04   #46 (permalink)
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Sounds like a plan. I've been thinking about ideas for new special units. I haven't come up with anything cool yet, but when I do, I'll put them up and see how they look..
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Old March 29th, 2009, 21:47   #47 (permalink)
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Ok, i have the list "finished" for my personal use, just a few more small edits needed them i think ill be done...

To make it easier for you to contribute ideas here towards our own 7th ed book (as GWs version is severely lacking...) im trying to think of the best way for me to post my ''book'' online. Any ideas? (i dont wana get sued! )

I could upload to scribd, changing the names of stuff, eg. Gore -> Fors... then i think it'd be ok on a ''parody'' ruling. Possibly
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Old March 29th, 2009, 21:49   #48 (permalink)
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That would work, and be kinda funny too.
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Old April 10th, 2009, 18:41   #49 (permalink)
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Have just put some finishing touches to my book Its now open to everyone requesting it (send via email) and people can begin giving input on marks of chaos, ambush-y stuff, etc
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Old April 18th, 2009, 11:57   #50 (permalink)
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Just wrote a 1st draft profile for a Cetigor Lord. Much like the Doombull, he makes Centigor units core. Thoughts and feedback welcome


Centilord: 150 pts
M8 WS5 BS3 S5 T5 W3 I4 A4(5) Ld8

Mark of the Beast

Equipment: Hand weapon

Options:
-May be equipped with an Additional Hand Weapon (+6pts), a Spear (+4pts), or a Flail (+8pts)
-May be equipped with a Bow (+4pts), or Throwing Axes (+6pts).
-May carry a Shield (+3pts), and may wear either Light Armour (+3pts), Heavy Armour (+6pts), or Chaos Armour (+9pts).
-May choose a mix of magic items from the Beastmen Magic Item list with a maximum total value of 100pts.

Special Rules: Drunken, Move Through Woods, Trample, Fast Cavalry, Scaly Skin (6+).

* A Centilord may fight with an Additional Hand Weapon or Hand Weapon and Shield as if on foot.
* A Centilord and any Centigor unit he joins get +1 to all Drunken rolls. (hence never stupid, Frenzy on 5 or 6)
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