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In the beginning....

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Well I figured I should start this blog with the birth of my new Guard army. My aim is to post what ive been up to in the world of 40k every week, including gaming and what ive built/worked on/painted.

The new valkyrie model is the reason i wanted to start the guard. That and having the fix to start a new army didn't help. So I prodded around and managed to find the points before hand and planned out my army. This is what i decided on:

HQ:
Company Command
+Ordnance Officer
+Fleet Officer
+Chimera
+Mortar
Troops:
Infantry Platoon 1
Platoon HQ
Infantry
+Autocannon
+Grenade Launcher
Infantry
+Autocannon
+Grenade Launcher
Infantry
+Autocannon
+Grenade Launcher

Infantry Platoon 2
Platoon HQ
Infantry
+Autocannon
+Grenade Launcher
Infantry
+Autocannon
+Grenade Launcher
Infantry
+Autocannon
+Grenade Launcher

Vet Squad
+3 Meltas

Vet Squad
+3 Meltas

Fast Attack:
Vendetta

Vendetta

Vendetta
Heavy Support:
Leman Russ Battle Tank
+Plasma Cannon

Leman Russ Battle Tank
+Plasma Cannon

3 Heavy Griffon Mortar Squadron

This list is built around the 1850pts build my local store is using for tournaments. Theres about 35 points leftover for maybe a commisar in an infantry squad or to make one of the vets grenadiers or demo-men. We'll see what works.

I already have 2 squads of kasrkin from my failed daemon hunters to act as the vets, and everything else, except the griffons came in last week. My goal is to have everything built by June 13th, the next local tournament.

Comments

  1. chrispcarter -
    chrispcarter's Avatar
    Congrats on the new army! It's always a fun undertaking at this stage.

    Your list seems solid but there are a few things that confused me:

    Your command squad having a chimera seems at odds with their barrage lobbing support role - keep them hidden, use the Chimera with some infantry or vets instead!

    You infantry seem solid enough, but have you considered using Heavy Weapons Teams instead of putting them in the infantry squads? That way your infantry can stay mobile (in Valkyries for example).

    That's the main points I can think of, the other would be to consider using Creed (or a counts-as) instead of a normal commander, as he is brilliant (double range for orders is worth it alone)!

    Either way, good luck with the army!
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  2. doomygirdoom2 -
    doomygirdoom2's Avatar
    Well my rationale for the heavy weapons in the infantry is that:
    A ) its slightly cheaper to spread them out between three squads than have them all on their own,
    B ) Because they are multi-wound models a HW squad can be insta-gibbed by 3 S6+ wounds, rather than in the infantry squad which would lose 3 lasguns,
    C ) 2 Extra KP, easily killable, and
    D ) I plan on keeping a standing gun-line with the infantry until mid-late game and rush and drop them near an objective. Besides with all the templates Im throwing down, I dont want my squishy grunts in the way.

    As for the command squad, the chimera acts as mobile cover. Keeps them immune from small arms and provides a better chance at survivng heavy fire. And if need be, they can pile out and hide behind it. And if really needed, they can hop out and another squad can steal it. And the only need I would have for Creed is to make a combined infantry squad or Leman Russ scout and outflank. I don't plan on strategizing with orders, but will use them when the need or opportunity presents itself, so his order range isnt that important to me.
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