Year of the Rabbit - A Self-Examination
by
on October 5th, 2007 at 18:55 (740 Views)
So, another birthday has come and gone and I'm 20. Not a teenager anymore and now whole new vistas of possibility have opened up for me to...go forth and be an absolute asshole. Okay, seriously, I'm not going to go into some philosophical rubbish about growing up and getting a job and possibly quitting Warhammer. Seriously! Don't walk away! Please?
Anywho, as the wheel turns, I have suddenly begun playing Jade Empire, purely on an impulse and I have to say it is quite a solid game. It's a bit too much of a Knights of the Old Republic clone along with all of the awesome philosophical minigames we have come to expect from Bioware (Trial, Interrogation, and Arena). They should really have just gone the whole hog and included a Twin Towers of Hanoi style puzzle as well, but what are you going to do? Mind you, these minigames don't anger me in the slightest; I enjoy attempting to get the jury on my side, fighting in a few arena battles, or interrogating a prisoner. Overall, it's a solid game and definitely has a bit of replay value in it, so it will tide me over until I have the money for Bioshock.
On the Warhammer front, I have decided to take a different direction with my Thousand Sons, returning to the genetically corrupted roots of my original storyline (rather than the army of golems that I had originally envisioned), thus leading me to field a veritable tide of Spawn. The thing that bothers me most about the new Spawn is the Mindless special rule that forces them to attack the nearest unit if they're able. That being said, the fact that they're beasts makes it a tad bit easier to catch speeders that think they can just lead you on throughout the entire game but it also means that the majority of my army is not scoring. Apart from that, they're pretty good in close combat and the models brim with conversion opportunities. Anyway, these spawn will bring a massive change in tactics for the foreseeable future and I will need to test this idea out at the earliest possible opportunity.
In order to compensate for the apparent weakness of Spawn, I've built the rest of the army around being fluffy and supporting them, which means plenty of anti-tank and wholesale unit destruction to ensure that I get a limited degree of control over who the Spawn actually attack. Also, the fact that they are non-scoring and fairly cheap means that I can throw them away without too much concern and they're enough of a threat that they can't be ignored for too long.
The list is as follows:
HQ
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Chaos Sorcerer
- Terminator Armour
- Mark of Tzeentch
- Bolt of Change
Total: 170 points
Elites
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8 Chaos Terminators
- Mark of Tzeentch
- Combi-meltas
Total: 315 points
Troops
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8 Rubric Marines
1 Aspiring Sorcerer
- Doombolt
Total: 254 points
8 Rubric Marines
1 Aspiring Sorcerer
- Doombolt
Total: 254 points
Fast Attack
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3 Chaos Spawn
Total: 120 points
3 Chaos Spawn
Total: 120 points
3 Chaos Spawn
Total: 120 points
Heavy Support
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Chaos Vindicator
- Daemonic Possession
Total: 145 points
Overall: 1498 points
I currently have the parts to build 6 of the Spawn so just a few more boxes and then the Terminators. The new Vindicator model on the Mk IV Rhino Chassis is coming out on the 13th of October so I have that to look forward to, as well as Neverwinter Nights 2: Mask of the Betrayer. That is all for now, more or less.


