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Well, I've decided to start a Bretonnian army, as they have long been my favorite army fluff-wise, but for some reason I've never played them.
Anyway, 2 small things about this list. It is partially built based on what is offered in the Bretonnian battalion set, my willingness to deviate from that is severely limited (by my empty wallet).
Secondly, I like pegasi so much that I probably won't take my general off one (or get rid of the small unit of pegasi riders), so they're definitely staying.
Other than that, criticize away!
Oh yeah, have all the names down but still trying to think up a backstory.
La Coterie de Monsieur Lantbertus
Lords & Heroes
Monsieur Lantbertus, Baronnet
Paladin General @ 145
Lance of Artois
Monsieur Dagobert de Fontfroide
Paladin Standard Bearer @ 124
Virtue of Duty
Sword of Might
Barded Bretonnian Warhorse
La Grande Bande de Saint-Pierre
Pegasus Knights x 3 @ 165
Chevaliers de l'abbaye de Fontfroide
Knights of the Realm x 8 @ 216
Frères de la forteresse de Saint-Pierre
Knights of the Realm x 8 @ 216
Paysan levées de Parravon
Peasant Bowmen x 10 @ 70
Paysan levées de Parravon
Peasant Bowmen x 10 @ 60
Last edited by Formosus; October 3rd, 2009 at 07:51.
Welcome to the lavish halls of a Bretonnian Baron!
Firstly, I like your list, I think its good, it should be fun to play, is quite balanced whilst it should still be reasonably competative at this points.
Pegasus Knights are very good, though points heavy, and though I haven't got them in my 1000 pt list I fought long and hard to decide to put them in. (part of the reason is I haven't converted the models to look cooler yet.)
General on pegasus, Fair enough. I tend to find just to be fair, that you have to be quite tactical with him in order to get him to where he needs to be. In terms of build, I like that you haven't sunk too many points into him. Lance of Artois is nice, so you can go hunting for lone characters, things with multiple wounds, or heavy armour. Also, was re-reading the rules on this, and you can argue that he gets Killing blow every turn of combat. he loses the charging bonus from the lance, but has to use it after because of bret special rules, and it doesn't specify killing blow on the charge. If I had this guy on his own I would consider making him a bit more survivable. I have to say I am falling in love with Dragon Claw. Increase your ward, and immunity to fire. Helps distract all that pesky Tzeentch magic, and Lore of metal spells that I seem to keep coming across. I think its worth considering.
BSB - Can't have the Valorous standard, is for knights units only, and so can only go on the banner bearer of knights units. I wouldn't use it anyway for several reasons. It is over priced. It can't go in KoTR or Errants because of the points cost, and QK already get to reroll psych, and GK are immune. The only place it really helps is with break tests, which if you plan things well you shouldn't take too many of, and you have a BSB in the middle of your army to help there. I always say it, but consider combat res with this guy. Virtue of Duty is brilliant for the points, and has been discussed elseware you could add the sword of might to make him a bit more punchy in combat. This for the same cost as your banner.
Ok, I get why you have what you have. Have you bought 2 battalions or 1 and gonna buy the rest seperate? One of the knights units is fine, the BSB goes in there for a nice 9 man unit of hefty combat res and good punch. The other unit? I know you are limited due to the number of models you get (stupid boxes coming with 8 when 9 is the standard no of Knights) I would consider Knights Errant and the erranty banner, gives you a unit with some hefty punch for bigger things. You can keep them at 8 and have the extra attacks/ spare wounds before you lose your rank, or have a unit of 6 to throw in something else. I would put in a small unit of 10 M@A, you have the models, and tactically they give you some options. They don't kill things and almost always die, but I do so much better with these guys on the table as they can skillfully used tie up a unit for 2 or 3 turns, allowing you to focus elsewhere.
The bowmen are ok, but I wouldn't take Villiens for them. either have them bog standard min spec, or change one of them to skirmishers for more options.
Ok, general points, you have no magic defence, which really is a judgement call at this points level. It means you need to be agressive at trying to take out enemy casters, or they could be hammering you all game long. Pegasus knights and general are good for this, you stand a good chance of killing the wizard even if he is in a unit, but will lose the combat and hopefully flee, reform and live to fight another day. (but it could go horribly wrong). Think this in particular for armies like VC, where you could soon find yourself outnumbered and out manouvered with a magic heavy list.
Tactically I would keep your 2 knights regiments close to each other, so you have the option to double team a tougher unit to stack odds in your favour, or one attacks while the other can support, block flanks, etc. Bowmen use to take off rank bonuses, only go for a panic test with both units where you really think you might do it, as so often it doesn't come off.
Anyway... I have jabbered on for long enough
Thanks for the info, I'm in the process of revising the list.
Yes, I do plan on buying 2 battalions and then either filling in what's left over (basically 2 models on pegasi) or just proxying something until I have some more money . I'm not much of a competitive player, so I usually don't have opponents who mind things like that.
Also, I'd like to apologize for posting this in the wrong forum. I thought I was in the list section when I put it up, but apparently I wasn't.
Last edited by Formosus; October 3rd, 2009 at 17:29.
*Holds up his hands*
A mistake on my part completely... brought on by a combination of 5000 word essay needing to be written, and the excessive caffine required to do that causing my eyesight and brain not to be linking very well.
Realised when i had this thought, it was about the Wyrmlance, and that it counts as flaming attacks all the time. Was completely wrong about Artois! Sorry.
*hangs head in shame...*
Well, I've updated the list based on some of the recommendations made.
I swapped out the banner on Monsieur Dagobert for Virtue of Duty and Sword of Might.
I also removed the Villeins and changed one unit of archers into skirmishers.
I'm not really sure I want to add Men at Arms at this time, though when I eventually increase this to a 2000 point army they will definitely have a place alongside their lord.
Speaking of a 2000 point army . . .
How useful are Knights Errant? I've been talking with some of my fellow gamers at the local GW, and it seems finesse armies are pretty popular. I'm deathly afraid that if I put our precocious young aristocrats into the fray, they'll just spend the whole time running after fleeing Ellyrian Reavers or getting shot to death by covens of Shades.