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so I've been playing bretonnians for the last couple of months, I love them to death, the army and background is just awsome. so after playing with a crappy list, (I guess not so crappy I won a few games) i decided that I would make a bigger list for the new year thats rollin in.
here it goes, please any advice on my list, like add this or take this out, and if you could, try to explain your reasoning on the advice.
Fay Enchantress( lore of life)-545 (I love her rules, they are so awsome, pricey, i know but i think its worth it)
damsel( lore of life)- 135 (goes in the MAA unit)
paladin- 120 (planning on going in the knights errant unit)
virtue of duty
paladin -132 (grail knight unit)
birth sword of carcassoune
knights of the realm x 9- 216
knights errant x 12 - 240
men-at-arms x 40- 227
grail knights x 8-334
Okay so thats that, I want this list to be about 3000 points, but right now its only at 2000 ish, so please advice on what to add, or subtract.
Personally, I find my Grail Knights do not need any Paladin extra horsepower... With those points you could have a good group of 20+ bowmen.
I also love the grail reliquea. It adds a lot of flavor and although it will NOT win a battle, it will tie up nearly any unit for the turns it takes to slam some knights in the flank.
Also, more points could go towards more KoR, obviously - or add some Mounted Yeoman. With their vanguard rule they can get to warmachines really fast to take them out.
The only other big point sink I have recently added to my list is the Green Knight - OMG he is so great. Slam him into the side of normal RnF unit without magic attacks and they can't touch him being ethereal. They will get decimated.
I have never used the Fay, so good to hear she is being used somewhere!!
I plan on using the grail knights for killing tough infantry or monters, so making people re-rolling some armour saves on their expensive infantry i think is worth adding to the unit. I totaly forgot about the grail reliquea, so ill be adding that, thanks for reminding me. I have a little problem with the green knight, I know, he is a beast in combat, but i don't like the idea of rolling to see if he comes in. i heard a story from someone who their green knight did not come in at all in the course of the game, that is a lot of points down the drain. my reasons for using the fey are, she gets +6 to cast lore of life spells, she gets a free lore of heavens spell off per magic turn, and she gives the army the blessing without giving up the first turn.
Ok, few things:
They fey is greatly, greatly overpriced. There are also some rules issues with her: (1) you cannot protect her in a unit of cavalry as she is considered monstrous, therefore does not get a "look out sir" roll. But more seriously, there is some debate as to whether she gets a "free" lore of heavens spell. In 8th edition you have to roll to cast bound spells, which the chalice gives her. Now I agree with you that the spell is "free"...but a lot of people argue that you still have to roll to cast it.
Consider that for the price of the fey you can take a decked-out prophetess as well as a good start on a combat lord.
I like your start, but you will definitely want two trebs. I play almost exclusively 3k point games, but we do not use grand army rules. If you are using GA rules you may even want a third or fourth treb. They are the best stonethrower in the game and greatly underpriced.
I would get some bowmen, at least a block of 20, if not two.
You will also want more than 3 lances of knights. it is a good start, but in a 3000 point game, it is safe to assume your opponent will have enough magic and shooting to decimate one unit per round. I would say you will want at least 4, if not 5 decent lances of knights.
I would also consider some fast cav. Personally, I am not as good a fan of the fast cav as I was under 7th edition, and do not use them in my army...but a lot of people like the yeoman or peg knights, although I personally believe the peg knights are greatly overestimated.
Just my two cents. Best of luck with the army!!
"...roll a d6 each time the chalice is used. the number refers to which spell is automatically cast from the lore of heavens as a bound spell..." (p. 77 Bretonnia)
I know you agree that the spell is free, but im just giving some textual support if you ever run across a arguement
another thing, the fey can take some grail knight bodyguards as it says in her profile (which i might consiter as she is helpless on the field) though i do not know how this works under 8th edition rules.
Thanks for the citation, although I am familiar with it.
However at the first round of 'Ard Boyz the TO ruled that you still have to roll for it. Unfortunately, it has not been FAQ'd, but his take on it was that the chalice allowed you to automatically cast the spell as a bound spell, and since bound spells require you to roll a dice to get them off, you must still use a portion of your pool for it. I know someone who played at another location where the ruling was different.
So my advice is if you are taking her, try and get an agreement as to how she works BEFORE the game...and if you are taking her to a tourney, make sure you get a ruling from the TO ahead of time.
You are right about the body guards, but remember that their point cost is added on to her cost for purposes of army configuration, so you cannot take many and stay under 750 points. Also, they do not afford her a look out sir roll as they are a different unit type.
I still think the fey is a good choice, but there is just a lot of uncertainty out there about her...and I think you can do better for the points. She is a lot of fun to play though, so best of luck if you keep her in the list.