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Bretonnian Lord w/Grail Vow, Warhorse, Virtue of Heroism, Silver
Lance of the Blessed, Grail Shield 299
Paladin (BS w/Warhorse, Grail Vow, Great Gromril Helm,
Wrymlance, Virtue of Duty 175
(Lore of Beasts) Lvl 2 Damsel of the lady w/ Dispel Scroll, and
Barded Warhorse 144
(Lore of Life) Lvl 2 Damsel of the lady w/ Tricksters shard 130
19 Peasant Bowmen w/Skirmish and Musician 138
8 Knights of the Realm w/ Command Banner of Chálons 241
8 Knights of the Realm w/ Command 231
11 Grail Knights w/Command and Banner of the Eternal Flame 458
well as mentioned in other thread a big boss cannot have 140 pts in magic items and virtue together. Same story with the BSB. the virtues and magic items mixed may not be more than the total mentioned in the armylist. (100 for lords, 50 for heros)
they seem to be somewhat the core of this list, which is pretty small and elite. Time to make a new list? :p
Warchief Diggah o da Bloodmoon Squiggahs
2000 points with only 3 units your opponent has to think about may not be enough firepower on the field and can be easily countered. I find a big, huge Grail Knight unit the focal point for all enemy magic and shooting. Once they are out of the game, so are you - there won't be enough left to do anything You may need some games under your belt with a list to find out what works and does not work with your play-style. Dropping 3 Grail knights and the other magic items Digger mentions could get you another knight unit - maybe KEs (always with the Erranty Banner) or a couple of PKs to hunt war machines, rear charges, etc.
I always like to give my enemy too many choices about what to worry about by keeping all units maxed at 350 or so. Personally, I am a solid fan of a good block of Men-at-Arms - they always seem to do something that helps - march block, tie up for a knight flank charge, deny steadfast, soak up some shooting, etc. They won't win the day, but they have their worth for me.
I agree with the above statements. I too love the powerhouse options with Brets but if you're playing anybody other than a noob, the holes in your list are going to be grossly exploited.
Find a build that gives you some flexablity, w/o the overpriced units. EK's and KotR are awesome for this pt lvl and QK's can be just as terrifiying as GK's but 10pts per model cheaper
Hi. Thanks for the advice i'm new to brets but not to warhammer. I didn't know it was 100pts of magic items and virtues the wording in the book isn't totally clear. My only query is do you think 2 Trebucchets are a good idea.
At 2,000 points it might be a bit much - but not so much. At 2250-2500 I always bring two. The one thing you will find is your knights go charging across the board and by the time turn 2 comes you may not have too many targets that are not engaged to shoot at. But, then again, the trebs are awesome when they hit and can really decimate some hordes and tough beasties. If your opponent is a charger, like you (WoC, etc) then you may be able to just whack away and force them to come to you. If you are playing against a gunline that just sits back and peppers you (Empire, Dwarfs, etc), then you can't afford to hang back.
Also, drop the barding on the Damsels - they should be buried in the second rank and should be well protected by the knights around and you can save the points for something else.
Do you think i should replace 1 treb 3 GK's and barding on damsel for another unit of KoTR with full com or a unit of K'sE with full com and errantry banner?