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  1. #1
    Son of LO kevin vanrooyen's Avatar
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    452 (x8)

    2k New Bret Player

    Hey guys, after months of lurking and reading (literally dozens) of Bret tacticas, batreps and army lists and committing to starting Brets I think it's about time I ask for feedback on the list im planning on running and am currently building up to.

    Here it is:

    Lords
    Bretonnian Lord barded warhorse, virtue of knightly temper, lance, enchanted shield, dawnstone potion of foolhardiness 207 (Joins KE)

    Heroes
    Paladin BSB barded warhorse, lance, Gromril Great Helm, Shield 110 (Joins KotR)
    Damsal lvl 2 bret warhorse dispel scroll 140 (Joins GK)

    Core
    8 Knights Errant full command Errantry Banner 206
    8 Knights of the Realm full command Banner of Swiftness 231
    44 Men at Arms standard bearer musician 235
    11 Peasant Bowmen brazier 71
    11 Peasant Bowmen brazier 71
    10 Peasant Bowmen 60

    Special
    5 Mounted Yeomen shields 80
    5 Mounted Yeomen shields 80

    Rare
    Trebuchet 90
    Trebuchet 90
    Trebuchet 90
    6 Grail Knights 228

    The main things i'm wondering about are should I swap the bret lord and damsal for a lvl.4 prophetess and cheap paladin? I'm not a big fan of magic and so would rather kill things with him on the charge. Also what lore do you reccomend? I've been thinking beasts, and have used it in a test game to good effect (buffed my lord to 7 S10 attacks where wounds on the first round of rolls give a bonus attack, that killed a few ogres, if I go with the lvl.4 i'll probobly take life, throne of vines and 3 other spells is too good to pass up for this army.

    Also is two units of 5 Yeomen too much?

    Any other advice for a new Bretonnian player? My old army was Skaven so I had no cavalry, no fast cav, no heavily armoured troops, above average fighters or even archers so there are so many things in this army that are new to me.

    Thanks in advance.

    IG Best Gen 1st overall out of 10
    DE 4th overall out of 6
    Eldar 3rd Overall/Best General out of 26--2nd Overall/Best General out of 7

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  3. #2
    Warchief Diggah Digger's Avatar
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    277 (x7)

    I think your core choices are pretty much finetuned allready, you seem to know the most stuff about bretts allready.

    your Lord has an unusual build, i like it. the low magic defence might be ok, although i would still suggest trying to find a way to upgrade your damsel to 4, if only for dispelling spells. She would fit into the 25% lords with the other lord i think

    3 trebuchets might be a typo, but im pretty sure 3 rares is not allowed. otherwise, 3 trebs is ace haha. there's your points for the extra magicdefence


    important thing i learnt early on with bretts is that the lances need eachother to break the enemy. Dont get lured into a fight when the other lances are not in position yet, sometimes it just gets so tempting to charge and break a chunk out of the enemy, but in practice, patience is a dear cause. Waiting may sound somewhat idiotic with a closecombat army, but the moment you charge is half of the battle.
    Eternal Newbie

    Warchief Diggah o da Bloodmoon Squiggahs

  4. #3
    Senior Member Muse2k8's Avatar
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    120 (x3)

    You can have as many rare as you want to a max of 3 per unit and if it fits in the 25% allowance.

  5. #4
    Son of LO kevin vanrooyen's Avatar
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    452 (x8)

    I played 3 games at 1k earlier and the archers really arent impressing me. 3 units of 10 with a brazier in each

    Game 1 v Beastmen killed 5 Gors
    Game 2 v Wood Elves did 2 wounds to a treekin (and only because of the flaming arrows)
    Game 3 v Ogre Kingdoms killed 3 Gnoblars causing them to flee, did 1 wound to an ogre

    The store I play at uses a lot of terrain and has a rule that I just found out about today, forests block LOS, add in the elves moving the forests... Archers just arent working for me, so i'm thinking i'll drop the two larger units in this list and upgrade my damsal to a lore of heavens l4 prophetess, the extra points will buy me some more men at arms.

    What do you guys think? Good? Bad? Better? Worse?

    The reason for lore of heavans by the way is largely in the comet and the two re-roll spells. The army is designed to overpower my foe at range and ddraw them in, allowing me to getr the charge and hopefully break weakened units, the comet pulls their units forwards or inflicts some hits, and my brothers high elves use multiple small units of elite models and try to play the range game with Teclis. The comet should get his guys moving, the wood elves I play were an all tree army, so small units of skirmishers would fear the comet as well, plus there are a few gunlines that I could use this spell on.

    The re-roll 1's spell on a unit of knights should make them nearly immune to S3 attacks and fire, grail knights for example would then re-roll half their misses v most opponents and all failed wounds, scary indeed. If i get the powerful version off and affect a few of my combat units...

    Plus pushing an enemy out of the watchtower and having that game turn to victory points is too good to refuse, I know its a very random end time for that game but it would be hilarious if it works.
    Last edited by kevin vanrooyen; February 16th, 2012 at 02:01.
    IG Best Gen 1st overall out of 10
    DE 4th overall out of 6
    Eldar 3rd Overall/Best General out of 26--2nd Overall/Best General out of 7

  6. #5
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    Hey Muse2k8,

    Max 2 rare of the same choice and/or up to 25% of the pts for that 2999 list or lower. Until 3k games or higher then you have up 4 rares of the same.

    2 Trebs is the max you can have for this list.



    For the list, I recommend musicians for the squires. There will be plenty of times where they will be outside of 6' for their duty and you will NEED them to rally but you dont because of Ld 6. Musician is +1 Ld when rallying.

    Dont put too much value in your peasants for they will not come through when you need them, thusly use them in the same ways you'd use slaves. IMO, one unit of 15-20 bowmen w/flame is all I recommend for flammable targets. One wound from them, then blast it with a treb. I killed two Hydras in the same game that way. He was pissed

  7. #6
    Son of LO kevin vanrooyen's Avatar
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    452 (x8)

    Right you are, i had been thinking 3 duplicates for special and rare. Rep for you good sir.
    IG Best Gen 1st overall out of 10
    DE 4th overall out of 6
    Eldar 3rd Overall/Best General out of 26--2nd Overall/Best General out of 7

  8. #7
    Senior Member MDSW's Avatar
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    I made some nice converted mounted squires that I really kept trying to use, but sadly they just never do much of anything. I resorted to using other fast units - PKs or other KoR to get to the back quick and hit the warmachines (if needed.)

    How are yours working for you? Also, as far as the archers - true, you may not need so many, but I find a good block of them always seems to draw some attention from the enemy, which is attention that does not go towards my knights. I think a couple blocks of 10-12 each will do the job more than enough.
    Which armies do I have? Holy Cow - I've got three boys, so what armies do I NOT have??
    Win/Loss Ratio? - I usually let my boys win, so frankly, it stinks...

  9. #8
    Son of LO kevin vanrooyen's Avatar
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    452 (x8)

    New List

    Lords
    Prophetess lvl.4 warhorse, dispel scroll (lore of the heavens) 265

    Heroes
    Paladin BSB barded warhorse, lance, gromril great helm, shield 110
    Paladin barded warhorse, lance enchanted shield, dawnstone, potion of foolhardiness 113

    Core
    8 Knights of the Realm full command 216
    8 Knights Errant full command Errantry Banner 206
    8 Knights of the Realm full command 216
    39 Men at Arms standard bearer musician 210
    10 Peasant Bowmen brazier 65

    Special
    5 Mounted Yeomen shields 80
    5 Mounted Yeomen shields 80

    Rare
    Trebuchet 90
    Trebuchet 90
    6 Grail Knights standard musician 268

    So i dropped some archers, men at arms, a trebouchet (it was illegal) a few magic banners, and demoted a bret lord. With those points I upped my damsal to a prophetess (comet of cassandra should convince my opponent to come towards me, and help set me up for the charge), some command for the grail knights, and another unit of Knights.

    How is this list looking? Should I have stuck with 3 knight units and upped them to 11 Errant 11 Realm and 8 Grail? Would I have been better off keeping the Lord for his ability to break the enemy on the charge?
    IG Best Gen 1st overall out of 10
    DE 4th overall out of 6
    Eldar 3rd Overall/Best General out of 26--2nd Overall/Best General out of 7

  10. #9
    Senior Member MDSW's Avatar
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    12 more archers might be a little scarier to an opponent than the 5 Yeomen. I have found rolling 20+ dice for bowmen is pretty intimidating to most - even if they don't hit much...
    Which armies do I have? Holy Cow - I've got three boys, so what armies do I NOT have??
    Win/Loss Ratio? - I usually let my boys win, so frankly, it stinks...

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