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So I want to decide whether or not to collect Bretonnians, If I do I want to do it on the cheap and am trying to figure out the best way to do that.
This is what I was thinking of starting my army as
8 Knights of the Realm
30 Men at Arms
5 Questing Knights
3 Grail Knights
I don't have the book but I think this comes in at around 786 points, (£80 + BSB assuming scratch built Trebuchet, Cheers MDSW)
Basically 2 anvils (KoTR and Men at Arms) and 2 hammers and Trebuchet.
What to add to this is my conundrum...
I must have an extra character as general, was thinking this could be a noble or lord on a pegasus but if I need magical defense then a Damsel is the way to go. Is it worth forking out for the battalion to get the archers and Pegasus knight in a list like this or am I better to just stick to box sets.
I guess my first question is L2 Damsel or Pegasus Noble to hunt with and if damsel then is the battalion worth it.
My second question is Magic Banners, are they worth it for Bretonnians, I haven't included any command in my points costs yet should all the units have full command or just the Anvils.
Finally, not really a question, how many of you reform your Questing knights out of lance after they have charged to maximise attacks or do you basically go no larger than 6 per unit.
Thanks for any feedback.
If I ever expanded this army I think I would want to expand the Peasants up to at least 40 and the KotR up to 12 and then start looking at extra Errant units to act as anvils/ steadfast breakers add to that an extra Trebuchet as well. Trebuchets are so key to tackling any really large units for these guys surely.
I see steadfast as being the biggest hurdle this army to overcome, they hit hard in round 1 but after that only the questing knights and grail knights will continue to hurt stuff. Grail Knights cost way more than they are worth really and Questing Knights only have one attack, strike last with a low armour save, so probably need magical support for extra toughness. So probably a L2 with Beasts and a L4 with life, one to buff toughness and the other to buff strength.
Massive issues with any take and hold scenario as well, although as someone pointed out flaming attacks reroll to wound when shooting/attacking a building. Large unit of skirmishing bowman in the forest could be fun if the forest doesn't eat them but too unreliable really.
Can't see much of a use for Pegasus knights anymore, but need cheap redirection in case charges get fouled up. Actually scratch that hunting Warmachines and Arcanum's and flankers is still important. Possibly use small units of Men at arms to move up with the knights and run bravely in front of them if a charge is failed, would be annoying next turn if the enemy didn't charge them though as it would wreck the next charge, could combo charge I guess but that would probably just give away Men at Arms as combat res.
Hey Allonairre - you certainly have a lot of thoughts going on! Well, my friend, I think you have it all just about right. There are a number of ways to play Brets now with 8th, where before it was tons of knights charging and more charging...oh, and charge again.
Personally, I really like my PKs as their mobility is just crazy and those rear charges can turn a battle quickly. However, if you have just a lone General on a Peg, he can be a big target. It looks like you will just about need the battalion box and it is a shame the price has increased to where it is not the bargain over the indivdual kits as it used to be. Maybe you can find one on the cheap through Ebay.
I also love my archers and will go back and forth to having one good unit of them (about 16-2O in just two ranks so all can shoot, to sometimes having 2 units of 20 to darken the sky with arrows (it is just WAY too much fun to roll 40 dice and watch your opponents eyes go wide with horror as you throw them on the table - you won't get near as many hits as you would think, but enough to pick off a few.) Even just 16 of them in two ranks with braziers comes in at 101 points, I think... And it is enough of a nuisance that your enemy will send something to deal with them and that is a unit that is not going after your main battleforce. One strategy I have not done, but thought about and it might work in small point games is have a ton of archers right in the middle (break apart the units so you can pick multiple targets) and have your few knight units off on the flanks. Just pepper the forces and they will be forced to come after the archers and that is where you smack them in the side with MSU knight units.
You will probably have to play a few games and decide what works best for the number and type of Knights. Personally, I start some small units of KEs (no banner, just musician and free Champ) out on the side to protect the flanks and line up for flank charges in combo with a KoR charge from the front. Combo charging is vital. I just do not think it will work well to charge in a small unit of QKs or GKs unless they have some flank help.
Send in a solid number of M@As in the front and flank with a unit of 6 knights. If you have your PKs in correct position, you should be rear charging with them by turn 3.
It has been a while since I played 1000 pts, so I would have to think hard about what to keep and what to keep at home. The one unit that I REALLY try to like and get some use out of are the Mounted Yeoman. They are expensive for what they do and they disappoint me every game.
One of my favorite units is the Grail Reliqaue - it has never failed to hold up a unit for as many turns it takes to get another unit in for a charge. I have the standard kit, but I have seen some great kit-bashed versions with big crosses and some ragged M@As in tow.
Glad to see a fellow player think of doing Brets - for the Lady!!
Oh, as for as banners, the Erranty Banner for KEs is almost a must for 20 points and all of the others are pretty situational. One of my favorites is the Banner of Chalons for 10 points - enemy cannot stand and shoot as a charge reation - that is priceless!! However, only good against shooty armies.
Having a bit of a rethink around the Pegasus Knights, maybe take them instead of the Questing Knights or perhaps instead of the Grail Knights. Have been reading guides and stuff and can accept that they can still perform a role on the table. Will add a touch of extra cost though having to fork out for the extra pegasus and still buy the knights anyway. My Paladin arrived and is cleaned and stuff but he is grail standard bearer really so am thinking that maybe should include him as a a grail knight and get 2 more and another Paladin.
Watching E-Bay carefully.
Ha! EBay is my EXTRA friend!!!
Got my army book and have fleshed out a 1k army to aim for...
BSB, Bretonnian Warhorse, Gromril Great Helm
L2 Damsel, Beasts 140
Prayer Icon (For Peasants or if I dont want to pray)
8 KotR 226 Paladin here
Banner of Chalons
30 M@A 177
3 Pegasus Knights
3 Grail Knights Possibly with Damsel in second rank
Comments and criticism appreciated
I now have everything except the Trebuchet and the Damsel.
Plus I have an extra 2 Grail Knights, 8 KotR and 25 or so bowman a double of the paladin, which I will probably paint and sell and Old King Leon on a hippogriff, missing a wing. Again probably a paint and sell job, but may play with him if I feel the urge.
So is there anything you would add to make this into a 1600 pt army?
I have a very full painting table at the moment though I guess.