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I have to say legal cause my last list was not. But I am going to give it another go. Please critique if possible.
Bretonnian Lord - Barded Warhorse, Sireinnes locket, Birth Sword, Virtue of Audacity
Battle Standard Bearer - Virtue of Empathy
Damsel - 2 dispel scrolls
19 Peasant bowmen (I just couldn't find 6 points to make 2 units of 10) - Defensive Stakes
2 x 20 Men-At-Arms with full command, one with halbreds, one with spears (variety)
2 x 8 Knights of the Realm Full Command
1 x 8 Knights Errant
6 Questing Knights
6 Grail Knights
3 Pegasus Knights
Peasent Bowmen are not that good. Its hard to hit and wound with a long bow especially at long range. Try making the 2 units of Bretonnian knights to 9 models each. Id also downgrade the peasant bowman to 15 or less. The rest of the army is good. If your a bit tight on points drop a grail knight and add in one of the heroes insteads to get some points.
Im not an expert at Bretonnians but this is what I think would be good.
Wow man, I really dig that list. You packed a lot of troops into it, and I for one love the balance. 5 lances with 2 flanking groups of Men at Arms, pegasi and bowmen...Very very nice, although the addition of one more paladin would probably be good. That's me, though. Very troop heavy, right on.
Well my first list was straight knights, and although it didn't fair bad it wasn't fun at all. And you will get slaughtered horribly every time you play undead or anything unbreakable. One more unit of men at arms wouldn't be bad. Don't know where I would squeeze the points out. I'm set on having 8 in my knight units. I still get 7 models in combat with it from the lance by putting the last 2 knights on the outside of the unit. In addition to this, I can also put characters to fill out the last rank. The bowmen blow, I know this. But it is a little variety. The only other thing I would consider doing with them is dropping them and adding another damsel, but then I would have to make them both level two (otherwise it would just be dumb to have 2 level 1 damsels) or adding another paladin. I like having something to do in more than just the movement phase and the combat phase. Magic wise I do not want to go magic heavy with them. At least not yet. Tactically, I was actually thinking about not flanking with the knights and having them form the center of my force. I can keep them in the middle and march them forward to take a hit. With 20 models, a 4 plus save and a paladins leadership I just need them to stay in combat the first round of combat and then flank with the knights to put the knife in the back.
Thanks for the input guys.
P.S. I could drop a men-at-arms unit and the archers and add the relique to the army for that unbreakable center unit.
w/e you do, keep the bowman, or drop a unit and something to put a trebuchet
Expect the worst, so you won't be disappointed. :cool:
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Dump either your Grail Knights or your Questing Knights for full command in your Knights Errant unit, and at least a SB in the unit that you choose to keep. Consider fielding 2 units of archers, or trading one out for a unit of 5 Yeomen to screen your hard hitting unit of GK or QK. Place your characters with your units of KE, and KOTR that will protect them and give the unit a better chance of winning close combat in rounds after the charge.