1000 pts Errantry War - Warhammer 40K Fantasy
 

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  1. #1
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    1000 pts Errantry War

    I'm designing a list for Conflict Adelaide, and this is it so far...

    Bretonnian Paladin, 138 pts
    Barded Bretonnian Warhorse, Shield, Great Weapon
    Cuirass Of Fortune, Insignia Of The Quest, Questing Vow

    Bretonnian Paladin, 137 pts
    Barded Bretonnian Warhorse
    Virtue Of Duty, Warbanner, Questing Vow

    9 Knights Errant, 223 pts
    Full Command with Grail Knight Champion & Errantry Banner

    9 Knights Errant, 223 pts
    Full Command with Grail Knight Champion & Errantry Banner

    20 Men At Arms, 127 pts
    Full Command

    20 Men At Arms, 127 pts
    Full Command

    Total 975 pts
    What can be recommended to improve it?



    It's just a flesh wound!

    Arrr!

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  3. #2
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    You have no magic resistance but I suppose you could get away with it if didn't have the slow men at arms. I like taking units if 6 Errant, and without the grail champion. Why replace a perfectly good/free champion with an expensive grail knight? Well if your fighting undead or if you had more units I would have a few but you dont so try to be more ecconomical with the points especially in small games.

    Also, on a tactical note, drop one Errant from each unit. If you dont you'll have a 4 deep lance and wheeling with that will be a nightmare.

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