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Bretonnian 2000 point Army
- Barded Warhorse - Shield
- Virtue of Joust - Lance of Artois
- Mane of the Purebreed - Cuirass of Fortune = 234
11 Knights of the Realm â€“ full command =288
- Battle Standard - Barded Warhorse
- Gromil Great Helm =104
- Level 2 - Warhorse
- Dispel Scroll - Chalice of Mafleur =160
9 Grail Knights â€“ full command =372
- Pegasus - Questing Vow
- Great Weapon - Shield
- Virtue of Confidence - Gauntlet of Dual =159
3 Pegasus Knights + Champion =165
- Level 2 - Warhorse
- Dispel Scroll =140
7 Knights of the Realm â€“ full command â€“ Banner of Chalons =202
11 Peasant Bowmen â€“ skirmishing =77
Trebuchet - Craftsmen =100
Total = 2001
6 Casting dice, 4 Dispel dice + 2 scrolls.
Any suggestions on how this army can be improved?
I'd take out 3 knights from the unit of 11, and get a unit of men at arms.
Take out the craftsman on the trebuchet as well, since his higher ld and BS will never be used.
Maybe remove some knights from the Grail Knights and add more men at arms.
The main problem i see with the army is that you have 2 awesome units (KOTR and Grail Knight lances) which will be target #1 for warmachines. Also, if you play against opponents that don't have units that make it worth your while to charge those lances into, it's very easy to lure those lances out of position and get ignored for the rest of the game.
The M@As are there to cover the knights advance, and also to give yourself more units to react to your opponent.
It's only a lance of Grail Knights... won't hurt at all!
I used to have a unit of Men-at-arms but i replaced them with the peasant bowmen as i found that the men-at-arms could not keep up with the knights so i added the bowmen who can effect the battle from a longer range.
I accept your point about the large units attracting war machine fire, but i hoped to deal with them with the pegasus knights and the hero on a pegasus.
thanks for your comments