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Heyhey all. This is my first official foray into the Warhammer Fantasy Battle forums, so I ask that you bear with me. With the release of the 7th Edition rulebook only months away and my Space Marines being sold, I decided that now is the perfect time to piece together my first WHFB army. I debated which one I wanted to play for some time. I wanted something that hit fast and hard, and to my surprise there's a lot of that in this game. Elves of all makes, Tomb Kings, Beasts of Chaos, Bretonnians... There were no shortage of choices.
In the end, my love of cavalry in general and the background led me to pick Bretonnians as my first go-to WHFB army. I'm looking to make a nice, mixed list here. This means I'm not going with an all-knight force, and will want to include a relatively healthy portion of Peasant units. They're supposed to be supporting the Knights after all, right?
In any case, the list is presented below. I ended up having 61 points leftover and unable to think of anything to spend them on, so I'd appreciate the aid of some Bret Vets on this matter. I do have some fluffy inquiries as well, but I'll save those for another thread in the proper place.
-Sword of Might
-Armor of Agilulf
-barded Bretonnian Warhorse
Cost: 123 points
-Virtue of the Impetuous Knight
-Battle Standard Bearer
-barded Bretonnian warhorse
Cost: 134 points
Damsel of the Lady
-Lore of Life
-Chalice of Malfleur
Cost: 125 points
8 Knights of the Realm (General rides here)
8 Knights of the Realm (Damsel rides here)
9 Knights of the Realm
8 Knights Errant (Battle Standard Bearer rides here)
10 Peasant Bowmen
10 Peasant Bowmen
10 Peasant Bowmen
19 Peasant Bowmen
6 Grail Knights
Total Cost: 2,000 points
EDIT: Found a use for those leftovers in the form of... more Peasant Bowmen. I should be able to put out enough shots to soften up the enemy signifigantly, especially a certain friend of mine who plays 'nilla Skaven.
EDIT 2: Most of the changes that Elannion suggested have been implemented. I also changed the virtue on the Battle Standard Bearer, simply because I think it fits the theme of the unit. I now have 28 points leftover, but I can't exactly buy a single Questing Knight can I? :tongue:
EDIT 3: Found a use for those leftovers. Say hello to four more skirmishing bowmen! ^_^
EDIT: Point costs removed. ~DavidVC04
Last edited by DavidWC09; July 21st, 2006 at 03:00.
Well i kinda like the idea of not using a lord and having a paladin instead, afterall you have lots of lances which can be powerful enough on your own, so i am starting to think that maybe you dont need a lord unless A)you really need the Ld or you have a specific use for one.
Magic well i think you might be on the right track here, damsels are pretty good because not only do they have normal dispell dice they give magic resistance to units, the only thing i might say is you can't rely on the chalice of malfleur to fund you through the battle, because you are liable to be either risking a dead damsel or stopping when she has one wound. Saying all that Aslong as you are careful and pick the spells which to use your dice on then with the speed of most of your army hopefully you can negate the need for masses of dispell dice. As a suggestion i would say there is little need for one lvl2, simply because her chances of casting are not a significant amount better than one level one.
I would suggest swapping one unit of KOTR for Knights errant possably with the errantry banner maybe this could be the unit one of you characters rides in (to help ofset the impetuous rule with his Ld). Errants can be good against fear causers (if they manage to break them or atleast cut them down to a managable unit on charge) because that immune to psychology can be pretty nice, The other thing is that when a unit of errants has the errantry banner they are atleast as good as KOTR and again especially good against those tough fear causers and they are also cheaper. The other suggestion i would make is to put the general in a unit of core knights, grail knights are pretty powerful on their own but also they are expensive on their own and something alot of people like shooting down, whereas in another knight unit he can displace a model and its a marginally less all eggs in one basket case.
Lastly is about the men at arms, i applaud you for including them however, i feel to make foot units in bretonnians work you have to have atleast 2 otherwise they just sorta get left behind unprotected or hold your knights back, you don't nessisarily have to have big units of 25 if you have two. I would suggest changing some of the bowmen to men at arms.
Otherwise it seems alright (sorry i tend to be over analytical and as a result say alot), i see you realised the power and usefulness of unlimited skirmishing bowmen, though i would say too many more and they might get awkward to manauver and your opponents might not like it.
The rating thing at the top, does everyone use it cause it seems to reset everytime i edit so i never know wether to do it or not?
Hello. I would have replied sooner, but I was playing Neverwinter Nights for sometime. I shall now address your points one at a time, as is my method.Originally Posted by ElannionThere are two reasone why there aren't any Lord choices on the list. First, I come fromthe realm of 40k. The less you spend on your HQ, the more you can spend on Troops choices, and generally the better you'll do. I only ever did one HQ choice at most. Starting a race with two required characters comes as a bit of a shock to me, but I think I'll cope. Second, the army points total is currently one shy of 2,000. That meant I couldn't legally include a Lord choice. Yes, it's only one point, but I'm a rules zealot. You wouldn't believe some of the **** that some 40k players have pulled on me.Originally Posted by ElannionFrom what I've gathered, Damsels and Prophetesses are meant to be defensive spell-a-casters. They don't blow stuff up as much as they stop enemy mages from blowing the Knights up. And, unless I'm gravely mistaken (correct me if I am), a higher level wizard generates more dispel dice. I don't know if you implied this in your Damsel rant or not, but I purposefully avoided taking two dispel scrolls because it just feels... wrong to use her as a mere scroll caddy. I picked the Chalice to offset that with the extra dispel die.Originally Posted by Elannion
I am going to say this here and now so there is no doubt. I am not a power gamer. I just want to have fun with this. I've also been drawing up background for this in my offtime. I just have a penchant for spinning yarns.I haven't seen the to-hit charts of WHFB. I won't be getting a new core rulebook until the 7th Edition rulebook is released this fall. So I'm not really aware of the to-hit charts. Thing is, there are some concepts that draw me to them simply because they sound cool. Knights that go "Ah, screw you. We're charging anyways!" and plow into the enemy are one of them.Originally Posted by ElannionThat would free up some points for other stuff, and there's the fact that any Grail Knight can accept or issue a challenge. By the way, Mr. 'Nilla Skaven Horde I mentioned above (yes, Andy, I mean you!), he loves his Ratling guns. :wacko:Originally Posted by ElannionAnother creed in 40k is a lot of smaller threats is harder to put down than a few large threats. Perhaps two of twenty would be better... That'd cut into my bowfire a bit. I liked those 50 longbow shots. Oh, well.Originally Posted by Elannion
Oh, and thank you. I just couldn't see a Bretonnian army being realistic (fluffy if you prefer) without the Men-at-Arms. The Peasants, in my eyes and mind, should be out there supporting the Knight. That special rule is called "The Peasant's Duty" for a reason. I've also recieved some mocking suggestions (on #warhammerfun, mind you) that I should make a "flying circus" with max Pegasi. Argh. Pegasi are 0-1 for a good reason, and that is the fact that they are rare! In case you haven't noticed by now, fluff plays a major role in my army composition.Dude, you should see some of my earlier posts. They've gotten pretty long-winded at times. Hells, I'll have to copy-and-paste this after it's done because LO will log me out due to inactivity. :tongue:Originally Posted by Elannion
In any case, you need a rep cookie. Here, have one from me.To be frank, I hardly ever use the rating feature. I just really don't give a rat's ass about it. If you want to rate this, go ahead since I can't really stop ya. <shrugs>Originally Posted by Elannion
The only thing i would suggest is to try and make the grail knight unit 8 strong
Otherwise i really like this list(Y)
All that I can say is that this list is fantastic! Hope you do well. Since this is the first time I have seen you, I also hte typos .
"Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.
I like the list a lot. I'd like to point out a couple of potential holes that occur to me. Since you are choosing your army with a strong fluff component you may not be impressed, but here's my thoughts:
1. Fanatics. Large units of night goblins will be hard to panic with your bowmen, and fanatics can really mess up a Bretonnian's Day. having some mounted Yeomen around to trigger them can be a lifesaver. Or smashing the goblins with a trebuchet could help.
2. Stubborn/frenzy/unbreakable troops. I'm specifically thinking dwarves here. while your hordes of knights can probably deal with them, and your peasents can back them up and help flank, etc., They can still be a problem. A trebuchet might help here also.
EDIT: Also, lvl 1 and 2 wizards generate 1 DD, 1 or 2 PD respectively. Lvl 3, 4 wizards generate 2 DD, 3 or 4 PD respectively. From your post I think you had those backwards, you really don't need higher levels for a defensive mage. Using a Lord instead of a hero gives you more DD and more pts of magic dispel though... END/EDIT
I'd never thought of giving the BSB the Errantry banner, but since both are going to appear in almost any bretonnian list anyway, I like it. Give all your mandatories to 1 guy, and have maximum freedom elsewhere! I also like the lack of lord, I think Lord's are often overrated in 2000 pts.
For your rules zealoting purposes, I believe the technical definition of a 2000 pt army is an army whose upper limit is 2000 pts, not an army that actually is 2000 pts or above. So a lord would be legal if you felt some reason to field one. If you want, send me a PM and I'll try and find you a page reference. Regardless, I feel your army is probably stronger without the Lord, as he would suck points away from some of your units!
Last edited by kooshlord; July 21st, 2006 at 19:24.
I just realised isn't the errantry banner only for knights errant. Sorry just thought i would post it.