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I am relatively new to Bretonnian army and style of play, as I am an avid 40K player... anyhow, here is the list that I just ran, and did quite well, we are still using the 6th ed rules, untill we get our hands on the new rulebook, so here it is.
Paladin BSB Knight Vow, Heavy Armour, Hand Weapon, Virtue of Discipline, War Banner, Barded Warhorse.------------------@114pts
Paladin General, Heavy Armour, Hand Weapon, Cavalry Lance, Grail Vow, Virtue of Confidence, Bite of Steel, Enchanted Shield, Barded Warhorse -----@144pts
Lv 2 Damsel, 1 dispel scroll, ---@130pts
7 Knights of the realm, full command, magic banner of chalons---- @202pts both chars start joined here, when charging they add a a whoping +4 to combat, and deny enemy outnumber...)
20 M@A full command ---@127pts
19 M@A full command----@122pts (damsel goes here)
5 Mounted Yeomen, Shields, Lances, Bows, musician ---@87pts
Relique + 18 pilgrims------@280pts
3 Pegassus Knights Full Command ---@195pts
Treb, Captain ---@100pts
Grand Total 1501 pts... and about 93 models...
Ok on to the general tactics of the army:
-- Well the Knights are there to deal a deadly charge... so they stay close to the peasents, or the yeomen, untill they get charged, hopefully hold, due to high LD and BSB, and then the enemy gets a flank charge from the knights, and they break...
-- The pegasi are there to deal with the warmachines at the rear, as well as to engage scouts and skirmishers... and to disrupt enemy formations.
-- The yeomen are used as any fast cavalry unit to harass the flanks and support the knights or peasants by flank charging units and negating rank.
-- The treb has the potential to be devastating, it is cheaper than grail knights and I am getting pretty good at measuring distances... its just the scatter that always gets me, plus it keeps in the whole peasent theme of the army.
-- The general is a peice of work... he is pretty good at challenges, and is pretty decent, the re rolls mean that he is pretty nifty, and can take out characters and the like, I could add the challenge glove to make the challenges have to be acepted, no more coward sorcerors!.
-- The BSB does what he does in 7th ed, ads an extra +1 to resolution due to his banner... whn I get the 7th ed, ill save on the banner and give him a more expensive virtue, for more devastating effect.
-- the pilgrims are awsome, a sropper, that can hold even if the odds are stacked against it, takreg an expensive unit tie it up, wait for the knights to arrive, and voila!
Anyhow any comments are welcome. By the by if you see anything illegal in the list please let me know, I might have overlooked stuff.
Thanks for reading
The list looks good, onl comments, drop the level on he damsel for another scroll. Also use the virtue of duty on the BSB, if that unit charges and the enemy is ounumbering you then you've rolled terribly or they are undead in which case they should be hit in the flank. You should not use your knights as flankers, pick one unit to blast through on a charge then your opponent will have a deadly knight unit in its rear and pleny of static res units in front. The yeomen should screen the knights and the pegasi go mage and machine hunting, the worst part about the list is no archers.
2009 Tourny records (W-L-D) (20-4-4):
9/56, 1/12, 2/14, 4/14, 32/82, 1/6, 16/72