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I haven't used him in a game yet but he looks quite useful to me. What are people's experience using him in 2000-3000 pt battles ? I was wondering because on the face of it he looks ideal for charging up the flanks of any exposed missile troops or artillery. Also, he doesn't look to costly in points.
I havent ever used him perswonally, or actually ever seen him be used. I dont know why though, i think he is one of the best Special Characters available as he is so cheap and has some great rules. And he only takes up a Lord choice, which to be honest, in a Bret army, isnt that valuable.
Well it's probably because most games are played at 2k points which only allows one lord. And it's a tough decision to use your lord slot for a special character that can't be the general. I would rather use the lord for the Ld. Then you should think about what can the green knight accomplish? He will be great in dealing with small units but he can in no way fight against fully ranked regiments and will be killed, most likely in the 1st turn of combat.
So in a 2k point game I wouldn't recommend the green knight, however in a 3k game it will be a great character.
Agree with the above poster. As a second lard choice in a 3k game, you don't get much better than the green knight. He is a fantastic choice, very useful for destroying small stuff. I got him to hold up a Shaggoth for a few turns once, which was quite amusing.
I guess I would consider using the Green Knight even in a 2000 pt game. He seems ideal for taking on missile troops and rolling up the ranks in a flanking move.
He cannot be harmed by no magical weapons so providing you target the correct units and keep him away from wizards I reckon he could be worth a gamble. I guess it depends on who you are facing to a large extent.
He's be very useful against and Empire army I think. He could chase down Pistoliers, Outriders and artillery and handgunners.
Hmmm... I'm still thinking about it, but I like his potential
I've been playing him a lot recently and I've found him to be extremely useful. His perfect fit of application is exactly what the Bretonnian army list needs-- someone to hold off gunlines and charge maneuverable units early.
The Dolorous Blade is wildly dangerous. If the Green Knight hits a lightly armored foe, he'll win combat on virtue of just his sword being outrageous. Given he can maintain a consistant STR 6 though, you can use him to tie up chunky metallic enemies pretty well also. You can pretty much count on him dodging the vast majority of injuries given his etherealness, but keep in mind he's still a Bretonnian Knight with a 2+/5+. Even with a magical attack he's extremely well armored.
There are three limiting factors with the Green Knight. The first is that you forget some of his rules and he loses some effectiveness. It's embarassing, but it happens sometimes just because he has so many of them. Try your best not to forget Terror, since it's the easiest to ignore. The second is a non-shooty, brick-o-guys based army. For this he's still fairly useful, as he can slice and dice his way to a combat win pretty easily against most units, and he has enough wounds that he rarely outright dies from combat resolution. Furthermore, he's essentially a scout, and you can frequently use him to march block or mis-align someone's charge. The third is inadequate terrain, but if you place terrain well this shouldn't really be an issue. With a charge range of 16" and the ability to ignore impeding terrain, he can cross almost any gap on the board in a turn.
I strongly endorse running him in any game you can take a lord. He's a world better than the standard Bretonnian Lord, in my opinion.