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Ive started playing my brets on a reg basis the last couple weeks and have been fine tuning my list and trying new things.
1 thing i would like to have in my army is a unit that can hit hard but also hold up in combat in the off chance that i get charged or fail to break the enemy.
So...my thoughts were actually leaning toward questing knoghts as they have a constant s5 strike last or s4 with better save at i4. i was also considering using them in non lance formation going for the more traditonal 5 wide to get more attacks in subsequent rounds of combat or if i get charged.
In 6th Edition Questing Knights were amazing since they hit at S6 all the time. However due to the mounted Great Weapon nerf in 7th Edition, most people have shied away from using them. Personally, I think Questing Knights do have their place in our army still, but only against undead really.
Trying to use knights as an anvil unit generally is not a good idea at all. If you must do something like this, consider taking a Grail Relique or some M@A.
And for the Questing Knights, yes, the 5 or 6 wide with a Musician is the best way to run them. Unless you use the lance formation on the charge to get the +1 rank bonus, and the reform to 5 or 6 wide in order to maximize attacks (assuming you win combat on the charge, which you should.)
I agree with M@A for the anvil...but what about in an all cav army? what would you suggest for that?
My issue is that my primary opponent right now is HE with chariots and it is a struggle to not be outmanuevered. So inevitably i get charged and 3 st3 or less attacks does little to win a combat
Questing Knights can still make a great unit, especially in prolonged combat, against Unbreakable troops for example. The -1S hurts a little, but it isn't the end of the world for them. A unit of 5-6, in one rank as you said, with Music and possibly a magic banner (Valorous standard?) would make a very nice mounted anvil unit i think.
Yeah my thought is that even with the -1s nerf they are still the same s5 as KotR on the charge but consistently through every round of combat even if they get charged. Ive noticed that when KotR cant get the charge they usually cant put on enough wounds at s3 to win the combat and break. And with my horrible flee rolls it sad how often i get run down.
Ill hopefully be trying my latest all cav list today against the HE chariot list so we'll see how well the QK hold up
Another suggestion for an all cav army is to make sure you have one or two 6 man units of Mounted Yeomen with Musicians. Use these guys to bait charges from your opponent and then counter charge with KotR or another cav unit. Should work fairly well.
yep, my current list has a unit of yoeman with music. Plus 3 of my pallys are on pegasi and my lord is on hippo so i should have plenty or march/charge blocking.
I learned firsthand about how effective charge blocking/fleeing can be against the HE with great eagles.
Quick question, not trying to thread jack...Mounted Yeomen...yes, bait, etc, but do you use them to charge flanks of enemies engaged with your main hammer knight units? (to take away rank bonus). Or would Pegasi be better suited to thsi role?
How many guardsmen does it take to screw in a lightbulb?
None, their lasguns work fine.
Pegasus knights are skirmishers, as such don't negate ranks. still, there are worse things you could do than charge pegasi into the flanks of block infantry...
--Famous last words of Asmodean