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I've been playing lizardmen for awhile now and I'm thinking of fielding a second army but Ii'm stuck between Empire and Bretonnia. Now Empire seems fun to paint and they are very versatile, but I still like Brettonia for their many different knights and their fuedal France meets King Arthurian Britian feel. So please if any experience Bretonnian players could give me more reasons to play Bretonnia then I must just join your ranks (roight now I'll probably do Empire).
Bretonnia must be played for the following reasons-
Peasants- They are cool and a very characterfull unit. S4 isn't bad and their standards don't give VP.
Knights Errant - Immune to Pyscology and S5 on the charge.
Knights of Realm - 2+ save, 6+ ward save if you pray. Lances and purebred warhorses. One mean unit.
Pegasus Knights - They are horses... That fly!
Grail Relique - Stubborn, Hatred and crazy guys with a dead knight on a horse!
Grail Knights - 2 Attacks, 2+ save, 6+ ward save, S6 on the charge, WS 5. This unit can chew through anything.
Also the army is very characterfull and allows for alot of painting felixibilty as you can paint each unit with different colours and heraldry or paint all units as a unified army. If you want inspiration to get into the knight mood watch some knight movies.
Finally someone replied, and just for those reasons I've decided that Bretonnia has a takien the lead, but I probably won't start my second army until the summer so I will have time to think of the characterfull and chivalrous Bretonnians or the death art ridden renaissance Imperials.
Finally deciding to stop being a "lizard4life", eh?
I'm not one to promote myself, but I posted this a few days ago about Bretonnians, and the information is (obviously) still relevant.So, about our knights. Yeah, they're good. They're really good. They have Lance formation, which essentially allows for more attacks than normal calvary, and they get ranks at three wide. Also, we have "the blessing", which provides an all around 6+ ward save.
We have four types of knights: Errant, Realm, Questing, and Grail. The Errants are great on the charge (as all are), as they're immune to psychology the turn they charge, but they're relatively inexperienced, and have lower Ld among other stats. Realm knights are your standard knights; they're about as good as Empire Knights, which is amazing. Questing knights have great weapons, which, unfortunately were weakened in seventh edition. But the Questing Knights are still great for undead, as they re-roll on failed Ld checks. Finally, we have Grail Knights. They used to be the best, but, annoyingly, Games Workshop stole that from us all with the invention of those damned Knights of Blood Keep or whatever. The Vampire Count ones. Yeah, it perturbs me, but whatever.
Pegasus Knights are just that, knights on flying horses. They are wonderful for the standard flying things like march-blocking, warmachine hunting and wizard hunting. Not to mention they're some of the coolest models in the fantasy range.
Supporting our knights, you have Mounted Yeomen, light calvary, who make great annoyers/flankers/screens. I love them. More than I love my mother. That's not true, my mother makes me delicious cookies.
Oh right, Bretonnia. On the ground you have Men at Arms, who do just dandy as anvils or other things. I like them and use them, even though they're not every competitive. We have Peasant Bowmen, who, point for point, are some of the best archers around. I swear by theses guys. We have Trebuchets, the most long-range war machine in the game, if I remember correctly. Not to mention Strength 10. Woo! Go us. Oh, and then there's the Grail Pilgrims, who are the standard Tar-Pit unit. They're really characterful, and I'd love to use them, but alas, I have no experience with these guys.
As for our characters, you'll find the strongest human characters in the game. Paladins rock, as do Dukes. They go about average on the world scale though. They have some mean item combos though, like a instant-duel, re-roll miss, killing blow on charge. Goodbye Chaos lord. The only thing in which Bretonnians are not fantastic in is our magic. It's paltry, to say the least. But who needs magic when you have horsies? Not I.
Expect anywhere from 9-12 units for a balanced 2000 army, with less if you go all calvary, or more if you go MSU, which is basically a ton of 6-man knights who use concentrated and coordinated charges to overwhelm an opponent.
As mentioned before, we have beautiful models. Except for the Damsel. I wouldn't save her with a ten foot pole. She's quite the ugger.
I might start Bretonnians at some point, i love the knightly look and feel of it.
They really offer you flexilbe painting options.
A: Paint every knight differently becuase they all have their own hrealdry
B: Paint them all alike with same heraldry becuase they come from the same family
C: Paint them the same color but with different heraldry, becuase they come from different families but server the same lord.
D: Paint the modles in each unit the same colors but the units as a whole differently
Etc, etc.... Lots of options
Brets are cool. THing is, the'res only one thing they really do well. Charge. that might get boring after a while.
--Famous last words of Asmodean
Okay well I've already started my second army and Bretonnians won out.