Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
When I originally started Bretonnians, I was set on having an all cavalry force. However, while looking for a good deal on models, I ended up getting a Battalion box that came with some men-at-arms. The first big battle I fought, I had to throw in the men-at-arms to round out my points.
Wow, was I surprised. The men-at-arms had more kills than any of my units, except for the grail knights (with the general). And for the points cost, they were much more efficient. They beat the questing knights, my three units of knights of the realm, and my archers.
The trick was they drew almost no attention to themselves. My opponent was so involved with trying to kill my questing knights and pegasus knights (who I use to feint and flank), that they totally ignore the demure, polearm toting, peasants. I initially fielded two units of 15 with halberds and full command as flank guards for my main force. They marched up the flanks while the chevaliers basically did a small bit of maneuvering then charged.
The enemy was able to flank the cavalry about 90% of the time, but on my next turn the men-at-arms were able to counter-flank them. This counter-flank charge was usually ample to route the enemy. With their high numbers and strength 4 attacks, they were very effective.
Jack of all trades, master of none.
Peasants are bad ass! This is what I'm saying! I'm not a big fan of the halberds though, I always use either spears or handweapons, anything is better than the halberds.
I'm currently proxying an (as good as) all-peasant force, which will kill all in their way! Damn the naysayers, men-at-arms rock.
I've got one unit of spearmen that I just bought. I would've went with them initially, but I didn't want to pay for all the pewter figures. Plus, I want that first turn, st4 punch. Spears are nice if they are blocking an enemy charge or in subsequent rounds.
Jack of all trades, master of none.
ello, i'm new to fantasy battle, have read the newbie threads in this area of the forums concerning bretonnians and whatnot but have a question: how do i get bretonnian men at arms spearmen? they sound like a great choice to go with but i cant find where to get any.
you just use the pole arms, minus the axe blades.
Children in the dark cause accidents, accidents in the dark cause childen.
oh wow are those great! thanks for the linkage mead
i'm trying to do at least 10 peasants for every knight so as to keep things realistic and fluffy in my army, so i'll be having a peasant army too
next question though: what's the ideal size for a unit of men at arms? my purpose with these guys is fairly offensive.
it seems kind of wasteful to just make units of 10 men each because that's alot of standards and musicians and wardens and whatnot.
i dont see why you guys are being down on halberd infantry, it seems to have a real valid place.
vs. an enemy with strength 5 your armor save is really a pointless thing so why not rise up and have strength 4 with your infantry?
vs. an enemy with toughness 4 wounding on 4s instead of 5s seems like a good deal to me if your unit of halberders is small.
i guess the key element is halberd infantry should be kept in small units - having a big unit of em just seems like it'd make you wish you could have 2 ranks fighting like spearmen, but if you've only got 2 ranks and maybe a beat up 3rd rank, then halberds dont seem to be bad. then again what do i know, i havent even battled yet so i'm just knowledge in theory, not practice.
If you're assuming that your m@a are going to charge and break an enemy unit on causing wounds alone, you're in for a rude awakening. These guys can't fight their way out of a wet paper bag, the only thing they've got going for them is combat resolution. So the key to men-at-arms is fielding big units - 20 minimum, preferably 25 or 30.
Any wounds caused to the enemy should be considered a bonus, the way to defeat enemies with peasants alone is to bog them down in combat and manouvre to get reinforcements in a flank. That being said the spears are a good middle ground between halberds and hw&shs, you retain some offensive capability with a decent armor save.