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Hey, I'm the kind of guy who starts a new army quite often; i think the reason for this is im trying to find one I will just love, I'll enjoy painting and playing with.
Ive come around to look at Bretonnians!
The whole concept of them is amazing, as Ive always been a big fan of knights and the history behind them. Ive never eally considered them much before because I heard people say they are not that good at present.
SO whats the deal with this? Are they still good, or will a lot more effort on the player behlaf have to come into effect to deal with new armys like daemons, dark elfs, warriors, High elves that all have new books out?
They seem like really good fun; are they fun to use? Are they a more tactical army than some others?
They have some great minatures and there can be just so much character behind them!
So they are greatly appealing to me =]
What makes you guys play them?
I played Bretonnia beacause I like the idea of fast moving units. The Bretonnias have good leadership (7,8 or 9). Low toughness is bad but good saves make up for it. Bretonniains almost always need to brake the enemy on the first round of combat. (Try flanking). Over all bretonnias are very fun. Hope you play them!
I like the look of them though over half my army is still using the previous models, though i still them. I also like the movement which allows you to get the charge and choose which combats you fight. You do need to break on the charge really by eithe charging 2 units at one or by getting flanks and rear charges at the same time which means you need to spend a lot of time setting up the charges rather than going straight in. I did pretty good in a local tourny even though I havn't played that many games compared with my vamps but I came second and that was only down to luck! Still I wouldn't like to play daemons though.
Right now Bretonnians are a strong army, but not top tier. They are weak against anything they cannot break in the first round of combat, such as undead and daemons, which are the current power-house armies.
When it comes to the Bretonnian playstyle, keep in mind that you are looking at 3 different lists, that each feels completely different. I shall cover them each.
This is a nearly all pegasus list, and was once very dominant in tournaments, as the manouverability was too high for most lists to deal with (this was some years ago). Now, the prevalence of magic heavy, unbreakable armies means that this list is no longer as popular as it once was.
Tactically, RAF is dull. RAF wins by ignoring most of the movement rules in the game, which is where good players are separated from the bad. It's a niche list that will dominate the unprepared (to the point that many casual players refuse to play against it), and falter against those who know how to deal with it.
The "normal" way to play Bretonnians. The Bretonnian army book suffers from a dichotomy of form; the fast units are really fast, and the slow units are really rubbish when the fast units are not around. This means that most people take few, if any, infantry units in their Bretonnian armies. The army is strong, and does well against enemies that can be broken.
Tactically, all cav is a mixed bag. Thought and planning needs to go into setting up your charge (avoiding/dealing with redirecters, actually getting the charge, flanking, etc), but games become a bit "sameish" as you are always trying to do the exact same thing with units that pretty much look and act in identical ways. Many people find it exciting at first, but then get bored.
This is the least common way to play Bretonnians, mostly because it's the hardest to do, and uses loads of very sub par units. It completely changes the "elite" feel of the Bretonnian army into something halfway resembling a horde. Uniquely, combined arms armies often have strong magic and shooting phases, phases the other styles often ignore completely. Winning is very doable (and a number of players are very sucessful with combined arms), but you need to bring your "A game".
Tactically, combined arms are very flexible armies, that respond differently to different theats. Against comabt heavy armies, for example, you will hang back and use magic and shooting to weaken the enemy before "catching" them on your infantry units, allowing your knights a flank charge down the battle line. Against a gunline, for example, you may advance with everything, with the knights speeding into assault on one flank, with the infantry eventually flanking the enemy countercharge unit. I personally enjoy this approach for fluff reasons, as I feel that each knight brings a certain number of peasants to battle, both to act as troops during the battle and as servants before and after the battle (the knight does not pitch his own tent or groom his own horse, for example; an neither does he stand sentry).
I actually started collecting Bretonnians because at the time my dad was on a huge anti magic campaign and didn't want any witch craft in the house, so I was able to get away with collecting Bretonnians since all of the models looked pretty normal (true story) They would not have been my first pick but I quickly warmed up to them. My list would usually be all cav type lists, but as Silent Requiem was saying, it does get boring after a while, so I went on to my peasants rabble. My peasants rabble list provided me with a very hamstrung, but fun army to play. I would run all my heroes on foot (sacrificing far too many points to do so), and have the minimum 5 KotR. I enjoyed this list the most, but again boredom set in and I acknowledged the fact that Bretonnians have the bear minimum of everything. They only 4 character choices, 4 core, 4 special and 2 rare. So alas I moved onto Orcs and Goblins (the opposite side of boring!), but I do like to bust out the old Bretonnians when I get a little tired from rolling 1's on my animosity
Bottom line is you have to think about what is available with the Bretonnians. We only have one monster (2 if you include Pegasus), 4 of our units are heavy cav., 1 is fast cav., 1 is a meat shield, 1 is a meat shield that shoots, 1 is a sub par meat shield, 1 nice unit of flying cav, and then a trebuchet. Our magic is Life and Beast, and if you have a Lv 4 mage you could through in Heavens, so nothing too spectacular there.
If the whole theme of chivalry and the Dark Ages really appeals to you, then this army would be awesome for you. However, just keep in mind that this army is pretty limited in the long run.
*Reminder: This is coming from a guy who switched to O&G which have the most unit choices in the game, so take it with a grain of salt!
Two droids walk into a bar. The bartender says "Hey, we don't serve your kind here.", so they leave.
I played the bretonnias because my daughter wanted to get into fantasy as she loves magic. We had been playing 40k and I decide if I need to learn a new set of rules I would take a fairly easy army to play. I am a tank man myself and I have always loved Knights.
They get knights as a core unit and a requirement. I addition they get an additional character, therefore use it.
I have 5 blocks of knights, grail, 3 knights of the realm, one errant knights and three pegaus knights. I have as much magical items as possible, a lord, three palidins and a first level magi user with two dispell scrolls. Yes I have problems against heavy magical armies and shooters.
You must always pray, the ward save makes it worth while. Your lance formation is the very best attack formation around. You must break units when you attack, therefore two units attacking one or a flank attack will do it usually.