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I have a box of Grail Knights. I haven't assembled them yet, but I noticed that there are enough metal bits to make five basic knights (no command). It got me thinking, is a banner and musician worth is for such hard hitting knights? They are expensive as it is, and if I'm winning combat, I should hope it would be by such a wide margin, the banner wouldn't be worth it, and the musician would be just downright useless.
So I was wondering if five Grail Knights with no command was a good way to run this unit, or is command almost required?
I love to give mine the twighlight banner so banner is a must for me and if I have the spare points they get a musician as well. I use 5 with a damsel for the MR and find that the twighlight banner is excellent since I can deploy them behins some terrain to stop being shot and then march out first turn in to get into a good position. Also I sometime save it and fall for my opponents trap so they end up in some woods or smething then suprise them with the banner which can catch people of gaurd as they didn't expect the unit to be ready to charge so qickly. They work fine naked but I find it's worth investing in what is a very useful banner for Brets despite some armies getting something similar for cheaper.
BEN DIESEL FTW!!!
The command is still very useful for the Grail Knights. Every point of combat resolution helps, especially when the main use of the unit is to break the opponent on the charge. The Bretonnians also have a number of magic banners that could be very useful against the right opponent.
I always take a command with the unit, it's already an expensive unit, taking a command adds +1 combat resolution right off the bat, and gives options for magical banners.
My enemy's enemy is a problem for later. In the meantime, they might be useful.
Whenever I run ANY unit without a full command they always seem to lose the combat by 1 or 2 points. The only units you give full commands are the ones you want to keep, IMO.
correct me if I'm wrong, but don't Grail Knights get Standard Bearers for free (no extra points required), or am I confusing them with DragonPrinces?
No, each Grail knight acts like a unit champion (in that they can issue and accept challenges).
Standards and musicians are extra for them.
Actually you would be suprised. Sometimes even grail knights don't win combat, especailly with a unit as small as 5. Banner and music are allways worth it on combat units. Plus, the music gives +1 to rally as well. You might be thinking, grail knights will never lose, therefore never flee so why bother, but imo you would be wrong.
--Famous last words of Asmodean
Dragon Princes are not as good as Grail Knights and are thusly not a proper heavy cavalry, brak the enemy down on the charge type unit against hardened RnF enemies. Grail Knights, if wielded efectively are just plain evil, and having a musician and standard makes them even better. The musician is there for those draws, the standard to add+1 to CR for not very much, and allow you to take a decent magical banner.
Grail Knights with a good combat res, can virtually force snake-eyes rolls by opponents for break tests.
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I run a faily soft list with only 3 knight lances and a lot of peasants, so usually run my grail knights in a unit of 8 with a damsel, previously it was a unit of 5 with damsel but they kept not quite being able to deliver. The unit of 8 with damsel really makes up for my weak army, can easily smash right through most things and can take down really nasty stuff.