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Like many units in the Bretonnian book, the hippogryph has its weaknesses as well as its strengths.
In the past I've been successful with this monstrous mount. For one thing, not many armies have a large target, terror causing mount with access to a 5+ ward save.
The key to using a hippogryph is to use it as support. Don't allow yourself to be culled into thinking that the lord and his mount will be able to defeat an entire unit (not normally at any rate!), as the static combat resolution will be difficult to overcome. Charge him with support of another unit of knights to increase the chances of a good combat.
My enemy's enemy is a problem for later. In the meantime, they might be useful.
I really like the hippogryph and though it is a bit pricey I think he has potential. He could well be a very good character hunter and disruption unit. On the flip side you also have to use him carefully due to the large bulleseye on him due to A. his points cost, B. the general, C. his sheer awsomeness. Having said all of this I will admit that I am not the greatest at this game so this is only an opinion.
He has great potential . . . only if your opponent has no magic or shooting. Otherwise you're flushing points down the drain. Most of the time you're going to have to allow at least one full turn of magic/shooting which will bring the beast down. Plus being only WS3 makes him tough to take on other Lord level characters. Yeah it's great to hit the rear of a unit and eat them alive, but that takes at least 3 turns to set up and usually, Brets don't like to sit around for too long setting up charges otherwise they lose impetous.
I use my lord on a hippogryph as a Vampire Slayer. With Vamps lack of missles it works very nicely.
Two droids walk into a bar. The bartender says "Hey, we don't serve your kind here.", so they leave.