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Just getting back into hobby after about a year away, looking into bretonnians and have written up a list of the kind of army i want.
I always like to hear feedback about the lists that i do.
I am aware of a couple of areas where this list may be challenged but i want to see if the feedback matches my analysis. So yeah, the questions i pose to you is, 1:What is this lists weaknesses? 2:what armies would this list excell against/be weak against?
Bretonian Lord: Barded Warhorse, Lance, Shield, Biting blade, Virtue of knightly temper, heavy armor, hand weapon
Paladin: Barded warhorse, lance, shield, battle standard bearer, heavy armor, hand weapon
Paladin: Shield, heavy armor, hand weapon, virtue of empathy (means he can be on foot, leadership has a 12 range for peasants)
(this is where it gets more beefy)
14 knights of the realm: full command, barded warhorses, shields, lances, hand weapons, heavy armor
10 knights of the realm: full command, barded warhorses, shields, heavy armor, hand weapons, lances
10 knights errant: full command, heavy armor, lances, barded warhorses, shields, hand weapons
10 knights errant: full command, heavy armor, shields, lances, barded warhorses, hand weapons
25 men at arms: full command, light armour, shields, halberds, hand weapons
20 men at arms: full command, spears, light armour, hand weapons, shields
13 Bowmen: Longbows, Villein, *Skirmish*
1 Trebuchet!!!! (just for fun)
all up it comes to about 1997-1999 points
why take a biteing blade? take grail vow if you want magical attacks!.
Other than the blade issue I can see it as a verry enjoyale list with a little of every-thing (and then shed-loads of knights) as a rule however MsU (many small units) tactic works with brets much better than most other armies (maybee ogres but thats all they got...).
Even one of your beefy units will have to double gang to break one of todays ifantry (wich now are meant to weather the storm then kill ya) eg.chaos warriors, Spear Saurus and nurgle deamons.
However as soon as you find a flank where one of those units will fit phone me and I will tuck most of my army there...
Basicly take a couple of those beastly units out and sub in 4 units of 6 knights errant with Mus' verry good flankers. When used in conjunction with those other units are also ok at front charges...
Men at army sim not familiar with but trebs and archers are great!
so a great fist list (similar to my orrigional(not on this site)) but I went and bought it then worked out it didnt work... dont make my mistake it hurts your wallet!
yeah ok, you could do with looking at an army book and reading about the lance formation, its a lot better than having ranks like you have in multiples of 5. We can rank up in 3s and still get more attacks in. Another way to look at it is we get free champions per unit of knights. This we make more of the more small units we have, which also fits with what warhammer madman is saying (ps. we seem to be double teaming on giving advice a lot lately.) Also your BSB is illegal, can't have a shield or a lance.
your question of weaknesses, well, it has a few. you will struggle as madman said with the more recent books infantry blocks, my recent probs being with both saurus with spears and nurgle daemons! (sorted the daemons out, and have now gone from massacred to narrow loss to 2 draws that were closer to being narrow victories for me against the lizards)
Your big lances flanks are really vulnerable, you have nothing to counter fast cav or flyers that are going to take out your treb and bowmen on about the 2nd turn, and be behind your knights after that.
erm, villein in the bowmen is of questionable worth. Men at arms, well the unit of 25 is fine, Though I am now having used these recently am tempted to always use spears over polearms. the unit of 20 is just too easy to break as loses a rank the minute one dies.
Magic defence, you seem pretty weak as I have no idea where your damsels are going, or if they are mounted or have anything. You need them on horses giving magic resistance to your lances, as well as giving them a couple of dispel scrolls, and the chalice is really useful too. ( in the past 24 turns I have never rolled a 1!)
Your lord build is also a little bit odd, the biting blade is a really odd choice. can't use a magic weapon with knightly temper so am assuming u want to use a lance on the charge and then switch to sword? erm, u cant really do this under new rules (must decide what you are fighting with before combat starts) as has been said, if its to have magical attacks the grail virtue is much better way of doing that as it also gives you immunity to psychology. Or if u can spend a similar amount of points on a much stronger weapon. This guy can take up to 100pts of magic items and virtues so u have plenty of points left for it.
On the whole as madman said, this is a list you'll think looks quite strong on paper, but really will have issues on the table, and isn't taking the greatest advantages of some of our special rules.
excellent feedback by the way.
the area of magic weakness in the army is one that i was already aware of, The reason for taking 10 knights in the units was to allow 2 ranks for rank bonus plus a cushion of 1 should i take any casualties on the way in.
really like the idea of the multiple little errant units, i think i will turn the two units of ten into 3 units of 6.
also thanks for the heads up on the biting blade there, i missed that little rule about the knightly temper and magic items , the biting blade was just there as a cheap magical attack that would help him out in challenges.. I will level up atleast one of the damsels with the extra points from the 2 less knights errant. Also will find a way to bulk up that unit of 20 MAA to 25, the paladin on foot is there to stop em running away but the more the better i suppose.
the unit of 14 realm knights is one i want to keep because of the theme of my army but am definitely going to take your advice on the grail vow too.
any more words of wisdom are appreciated, cheers
Yea we do seem to double up on posts...
but yes take more bowmen or none!
I take two units of 10 to deal with fast cav and flyers but then I also have flyers so have a double defense
If I were you I would drop the second unit of men at arms for 20 more archers (without commands you can fit it in). This would also mean you wouldnt need to drop any knights to rienforce the peasantry (how un-bretoniany).
my archers are the stars of my army taking wounds of greater deamons scareing away ogre tyrants on rinoxen (yes I beat a tyrant in combat!) and keeping regenerateing troops on there toes (flameing attacks).
Yea didnt spot the illegal BsB its not your fault its just that 6th ed armys BsB's are limited in a way 7th has done away with.
May the lady guide you...