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I've decided to start playing warhammer competetivly again after a break of 1 year and to kick off my comeback I decided to join a tounament at a local store.
this is about the worst comeback for me seeing as i play dwarves and depend heavily on my organ gun so i decided to use my brettonnians for the first time in battle.
my problem is: I'm the first at my local store to use bret. in a fight so there aren't any special rules regarding use of only 1 paladin or removing the 1+ rule on KotR
This makes me PREDICTABLE basically i am forced to field this: 2 paladins (a damsel wont have the power to do damage in such a small points game) and a unit of 9 KotR making my army worth 350 points already (i am gonna give the bsb the banner that gives the ward save vs shooting) all that i really have the possibility of choosing for is what my second and last core unit will be
is there any way i can get out of just making a massive caavalry charge army and actually use some tactic against an enemy
im particularilly worried about maneuverable armies that strike first and hard (high elves BoC and skaven)
500 points i bet thatl be tough.
dont take the banner though. it only works against str5+ missiles. not gonna happen with no war machines.
If the realmknights are a must, you will indeed be limited :p
- 6 knights of the realm, standard and musician
- 1 mounted damsel lvl 1
- 1 mounted paladin, army standard
- 1 damsel lvl 2 to place in skirmisher unit, beasts lore (if you have a model of a bear, bring it!)
- 10 skirmisher bowmen
gives you a solid 2 units hehehe
magic phase will be yoursit just has to be...
Warchief Diggah o da Bloodmoon Squiggahs
thanks i guess that should work i am indeed limited and there is still very little room for tactics but oh well
bear in mind 500 pts also limits the options for other players as well, and that lovely little know warmachines thing for this would make me exceedingly happy.
War machines are a pretty big threat to are knights, and we do a lot as brets to counter them. So things like Pegasus knights and yeomen are no longer essential additions and you don't have to worry about it.
Secondly, a bret list can be very cheap! You can fit in a fair few knights at this points, an if you start putting peasants in too your laughing.
I came up with this list just now in an attempt at what I would feild for this.
Damsel, lvl 2
Battle standard, mounted.
5 KoTR Full command (BSB in here)
3 Grail knights.
I think here you get a level 2 mage, (and at this points not a lot will, and she is going to be a bit safer on her own or with the bowmen on foot. Also magic protection in your knights is less of an issue.) Both beasts and Life contain spelss which disrupt the movement of other armies, which can give you huge tactical advantages and play havoc on he enemy. ( this might not be obvious if your other army is dwarves. ps, dwarves and brets, you really wanted variety didn't you!)
The Bowmen add in some good support for trying to get some rank bonuses down before you charge, taking out one or two from an enemy unit, and surving as an added distraction.
Grail Knights can be fielded in such low numbers, you can fit them into this kind of points game, and I love them as a unit of 3. They can pack in a lot of punch on the charge. And are gonna scare a lot of enemies at this points level, whilst they are only a few points.
And you unit of realms at this points racks a respectable 3 static combat res. a good chance of breaking some people on the charge, particularly used with the grail knights and the enemy having had a few units taken out.
The damsel on foot herself can be used as a great distraction with people trying to take her out (most armys at this points wont have more than 2 combat units. You can distract one of them)
I think there are a lot of tactics to be had here, in higher points with bret lists you have to worry a lot more about other things, and often a huge chunk of your points can be done to counter other units.
Or you could go for one anvil unit and 2 hammers, with a list like this
Paladin, V of Empathy, Shield
5 KotR full command
19 M@A, muscician and Standard, spears.
You have options beyond an all knight charge, and many of these would not be predictable. I had a game the other day with a friend I have played several times at over 2000 points, and we played at 1200 for a change. my army went from minimal magic defense to 3 level 2 damsels in it. I dominated the magic phase which lead me to completely disrupt his amy ( i did get some good spells as well) it is true that the minimum we have to field does take up some points, but bear in mind that for pretty low points you get an extra mounted character who can do some damage in combat, and gives you an extra +1CR plus all those rerolls. All other armys have to pay the extra points to make a character the BSB.
The minimum points you have to spend on brets is actually less than 200 points, 5 KotR, and a mounted BSB. No extras is under this figure, you still have lots to play with.
Add in another character as well to be your general, but everyone has to acount for these points. Standard equiped general (lance mounted shield, is 80 pts, so you still have a lot to play with, and most armies aren't going to manage 2 characters and still have a decent amount of units to fight with.
On that note as many knights as possible.
Paladin, mounted, lance shield.
5 KotR full command
498Pts 17 knights, mostly with 2 + saves... not a lot is going to be able to do a lot of damage to this save, especially no war machines rule.
I have given them full commands in my examples above, though in the second it does make sense to put them in the Errants and save you some points (both units should hit together anyway) doing it that way you can put your BSB on foot, and mount the general, giving him a lance. Some more hitting power, and more leadership coverage (the infantry should be in the middle.)
What I would do is play around at this points thinking what the minimum costs of units are. Don't always get full commands, don't spend on magic items (characters are alreaady tough, 25 points can be a lot at this points value) Also think what you would really like to field, and what tactics you want. You could fit in pegasus knights if you really want, just work around it (depends on the rules in the tornament for core choices) Even if you can't fit in the points for the unit, you could mount your general on a royal peg at this points giving you a flying model to take out any units of shooters that could worry you.
Don't think of the things you have to buy as limiting, because in reality given no restrictions you probably would still field a BSB (he is very points efficient) and probably a unit of knights of the Realm anyway. (you might only field errants instead of realms, but that is only an extra 20 points)
Anyway, I hope you enjoy this. If you want to give me options on what tactics you want to use and the full rules for the tornement, I'll try and come up with a list that might be interesting for you.
I think ill use your damsel army
it packs a good punch and is tactically versatile (not like the dwarf gunline)
In this tournament you have to submit your army list at the beginning, it starts as an knock out and every battle your army replenishest. when only 16 players are left it continues as a knockout but your dead models only return on a roll of 4+ (roll for each model) It might be risky using the damsel apart from the bowmen (she might die through shooting)
2+ saves are however also tempting to try even though the list gives very little tactics apart from a simple cavalry charge. Ill see which one ill use
i have 1 question remainig tho: blessing or not?
the all cavalry army could really regret giving up the first turn and i might pay dearly to missile fire (the game store is filled with empire and dwarf players) guns can shred cavalry.
then again a 6+ ward save is nice for sparing units in the final rounds
Its just plain unbretonnian not to pray before a battle! You are risking offending the lady and causing some serious dice rolling mishaps later.
On a serious note You should always prey. Against gunline armies like this just deploy slightly back from your maximum set up distance. The battlefield is usually 24" across the middle, the range of a handgun. If you are an inch back you are safe in that first turn from those gunlines, so even not having the first turn doesn't mean you are going to get an extra turn of shooting against you.
Anyway, hope to have helped.