Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
How many KoR do you put in your Lances?
I have a few of 9 and a few of 6. The smaller units I use to charge together with the larger. With 8th ed it is more important than ever to double charge, unless you have an open flank. Typically, I do not take a standard bearer with the 6 units - just the free champion (obviously) and a musician. In a few tournys I took out the last middle Grail Knight to shave a few points and ran with 8, since he does not attack on the charge anyway.
Some people run with 12, but that is a huge flank, hard to manuevre and a really big target for your opponent.
I used to take KE for the small lances to flank with, and save some points. It has worked well for me in the past (winning a tourney or two).
I assume by "double charge" you mean charging two lances into the same target, preferably one to front and one to flank or rear?
Thought of one last question-do you employ GK? My experience with them has been spotty, they usually devolve into the biggest target on the table and never do anything.
Yes - Charging some knights into the front and some into the flank/rear is the perfect combo - but, let's be honest, how many times can you really pull that off? Usually, it ends up you double charge the front because that is what you reach the quickest - just make sure you pick your target carefully. I have had a couple of double charges take out two entire ranks and keep the second rank from getting their attack. A memorable charge was against 25 Orc spearmen with GKs and KoR - took out 18 and overran right into his arrer boys and took all of them out. Remember, your opponent needs to have the figures to step up and the ranks for steadfast AFTER the attacks - so, sometimes your oppoent figures they can hold you for a turn or two, but underestimate or not figure a double charge. KEs are great, too, for doubling up with another unit. They are cheap, but must have the Erranty Banner to pack a punch.
As for GKs - I have to admit, I love these guys and never go to field without them and my Grail Reliqaue. Sure, they have done NOTHING some games (stupid skaven...) but, they are one of the most effective units we have. Besides, I put a lot of work painting them and converting some regular knights to get a nice unit of GKs!
I have to admit I do not own and have never tried a Grail Relique. I may have to experiment with one.
Now if I could figure out a way to paint as well as I would like......but that is for another post!
I have an army of Bretonians sitting around that was going to become a Vampires host 5 years ago. But the new rules knocked out the amount of Black Knights we could pick up, then 8th limited us further, and did a number on our army. So now I'm back to having dedicated Bretonians. Yay!
I plan to run my KoR in regiments of 8, plus a Damsel. The fact that we can have a Lore-of-Life Damsel hiding in the second rank of a regiment, and then strike with 7 out of our 8 Knights (plus the Damsel, but what's she going to do?) is pretty efficient.
I'll be using KE as my secondary, and run them in regiments of 6 for flanking. It's a little cheaper, and with KoR assisting them, they should do enough damage for their cost.
I am trying to fit in all I want/need into a 2000 point list. I can get 2, 6 fig lances of KE, and 2 8 man lances of KR. I can get a Grail reliquary and 20 archers, plus a trebuchet. I can get a 3rd level mage and my mandatory BSB and a general. Wow does that eat up the points! It is hard to get magic items and knightly virtues in.
What lists do y'all use? I guess I need more help than I thought! LOL
That's a pretty solid list, speaking from experience, but you may have trouble with characters like dwarf lords without a challenge monster lord of your own (sworsd of the quest and virtue of confidence makes him pretty mean). You may want to see if the prophetess is worth the points, i always found a cheap damsel or two to be more effective, and harder for the enemy to stop. Just my thoughts though.
Alot of people talk of and/or use groups of 6 KEs or KotR as flanking unit(s), but that's really not a very strong move to make. It's almost assured that your opponent can take out 1 knight out of each unit of 6 you have before you can flank him, rendering the rest of the unit entirely ineffective. Assuming that you don't take more than 2 groups of 6 knights, and assuming you can't flank charge on the very first turn, the odds are just really poor that those groups will make it. Then you've sunk likely well over 300 points (errantry banner?) to have two groups of knights that provide no benefit beyond their mediocre attack and who will almost certainly lose any combat they're in quickly with no rank bonuses and no other units that can flank for them.
That being said, it's a good idea, I just think it needs a bit more staying power. Adding even a single extra KE makes the odds of it reaching significantly better. For my money, I spend the extra 21 points to make a unit useful as opposed to just wasting 140ish points. Does anybody have a compelling reason as to why they'd only send in 6?
I like 7 KotR with a damsel/paladin as opposed to 8 - just to save points with the possibility of not giving up any attacks. 8 seems to work well for the KE too.