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Ok, so, I'm thinking of this for a lord:
Morning Star of Fracasse
Armour of Agilulf
Gauntlet of the Duel
Virtue of Confidence
Barded War Horse
Obviously his purpose is to run around challenging the baddest enemy he can find. Now, as to my questions:
1) Would you keep the Morning Star? Seems great against characters, but against monsters there are probably better options.
2) I did some number crunching and I can afford to run him out with 3 GKs for almost the same amount as 5 QKs, and I was planning to do so to give him some extra punch, but that's kinda wasted on a duellist, and makes him harder to move around. Thoughts? If no unit, should I just go with the Knights Vow?
3) Should I make him my general? I'm thinking not, since he'll be off on his own and far away for most of the battle.
4) I don't have much in the way of points to spare, but if I do go with a GK/QK retinue for him, would any particular banner be worth it?
5) Finally, should I switch mounts? I went with the horse since I'd semi-planned on having him with a unit, but if that's not the best way to go, getting him more mobility seems like it might be worth the cost.
That is a long list of goodies he got there!
- I like the morning star, but it's not the best weapon in our arsenal. The main problem duels will give you is the enemy striking first and maybe killing your duelist off. If you survive the first few hits, then this weapon could just save your butt.
- I'm not a really big fan of the grail knights at the moment, the 5 questing knights sound more appealing, because
1. they can take more arrows,
2. give the boss a Look out sir (not very long though)
3. they keep their S6 bonus for more turns in combat.
Many brets will disagree though, because grail knights have a really solid charge.
With knights vow he cannot join the grail or questing knights. Questing vow if he's alone (cheaper, but still gives a rre-roll for failed fear) and if he with a unit, bring the same vow as the knights. Don't fail fear tests, it will ruin your WS10 !
- If he's out hunting characters, then he wont find them in the flanks, not to mention, on a horse he's not that mobile as say flyers or fast cav. I dont think he'l be very far away from the centre of your army at many times. And he would look GREAT as your General (nice theme)
- i like the banner of defence, but thats a bit expensive for such a small unit. Banner of Swiftness might be just what your looking for.
Warchief Diggah o da Bloodmoon Squiggahs
I love this build but with any build for Brets, there isnt a catch all build. What I have done in the past as far as building my heroes and list, I thought about what I would fight with my builds. Your build is great against top-middle tier combat characters but will drop fast against any of the hardcore combat heroes. What about armies that don't focus on characters too much? Im not trying to detour you from fielding this build im just suggesting when you do, add units and heroes that support his weaknesses. I think you're on the right track with running him with a unit. I am a big fan of Grail knights but if you cant field 6 or more, Questing knights work just as well. Plus, if you down grade him to Questing Vow you can save some points.
It is a very nice build. Usualy my chalenges lord is: virtue of confidence, birth sword of carcassonne, gromril great helm, gauntlet of the duel, grail vow and of course purebreed warhorse. It could overcome even a dwarven lord in a challenge, but if it is not your general then I believe you want to save the gromril helm to your general.
I would give your general grail vow, you don't want to make him take too many leadership tests (and even questing knights sometimes fail these rolls).
About grail knights or questing knights, I think I would take grail knight, becouse questing knights attack last even on the charge, and their armour save of only 3+ is more likely to fail against a large unit. They might be better on the second rond of combat against high toughness opponents, but they are far less likely to survive much in melee so you will not get to hit back as hard as you could. Perhaps against high initiative armies (such as wood elves) the questing knights will be better becouse they will strike last any way, it might be worth to try.
Thanks for all the detailed resposes guys, I'm going to run a couple small friendly trial games with my better half tonight and see how some of these ideas play out.
I would put the Great Helm on him for sure, but I've got a different lord with it in another unit who most certainly is my general (nice to know that's a solid decision).
So, does anybody have any suggestions to make him able to take out top tier duelists from other armies? No build will ever be perfect, but other armies seem to be able to field straight up superior CC duelists than anything I can come up with for a Lord.