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Should I be horde'ing MoA and Bowmans? Or should I be splitting them into two units each instead to cover more room? For example, playing a 2k point game, on my original list, I have a horde of 40 MoA. would it be better to split them into 2x20 man units?
And is it better to get more Archers? I was running 18 with a Lady in the unit. Would it be better to get more archers?
Going to have to get 3 more boxes of knights for my Errant knights so I need to know if I need to pick up two more boxes as well. What's with the whole 16xArchers per box? So retarded.
And one more question and I get really different answers all the time. Can my lord with Grail vow join a KotR with only knight's vow? Just not the other way? Or does it have to be they ALL must have the same vow?
In answer to your question about M@A unit size, I strongly recommend large units but not hordes (I think 49 in a 7*7 formation is good). Make the unit deep to deny the enemy steadfast, in conjuction with a knight charge. A unit of 20 M@A is largely worthless in my eyes, it can't kill anything and it will not perform their primary job of bogging the enemy down so that they can be countercharged with knights.
Archers are a different story IMHO. I use units of 16 in two ranks with stakes (which are now excellent), the reason being that every model can fire and many small units can engage different targets, whereas 1 huge unit cannot split its fire. If archers are hit by combat troops they are going to die so I don't see the point sacrificing shooting effectiveness for a vague semblance of combat resolve.
As for bowmen vs men at arms, I like both. I use them as specified above but a mixture is the best.
I use MaA in a hoard, and I recommend it. Since their job is to march pretty much straight at the enemy - and likely to take a charge - the lack of mobility isn't a real problem, and the benefits are numerous.
I think it'd be a terrible idea to make your archers a hoard though. As Chris said, it limits your firing choices and effectiveness. It also increases the effectiveness of enemy war machines and spells (especially on a turn when all your better units are engaged in CC), and the whole idea is to make sure that your archers are never in CC anyway. Also, the wider your unit, the more likely it is that at least some of the models will lose LoS. I don't think defensive stakes are particularly useful either, since charge bonuses aside, seriously, everything will kill them, but they're free so that's good. With a large unit of archers, if you have to move it even a little because all your LoS gets blocked, then you lose *all* your stakes, whereas again, with smaller units, you can move one and only lose the stakes for it.
I think the grouping of 8x2 for archers that Chris uses is the perfect size, especially if you're having them behind stakes. I also do a unit of 10 as skirmishers.
If you do decide to use a hoard of archers, come back and let us know how it went!
OK I see what you guys are talking about. Not sure now why I would go hoard with archers in the first place But I was thinking more of a two by 2x10 units pepper as much arrows down on an enemy as possible.
For MoA, why 7x7 and just go like 5x8 instead? Is it to cover more base contact for CC?
2 2x10 units of archers sounds good. I use 7x7 purely for aesthetic purposes because I like units of around 50 and I don't like the look of infantry units that are deeper than they are wide. For pure steadfast effectiveness then yes, 5x10 or 5x8 would be better for gaining steadfast.