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My friend and I are going to be playing several 1000point games next weekend to get back into Warhammer; we haven't played since 1996.
Any tips particularly pertaining to playing against Empire that I should take into account? We both have the latest army books and the 8th ed rule book.
Many thanks in advance.
Any anti-shooting items are a must. His handgunners will make a mess of your knights as will his cannons. Try to neutralise these threats. His infantry will be relatively numerous if he goes for a standard list so think about bringing a big block of maa with you. They should eat through blocks of his infantry if boosted with lore of life spells, or at least hold them in place for your knights.
He is likely to have steadfast units. I think it's tge griffon banner that gives you double rank bonus which is amusingly completely negated by banner of the lady so consider that as well.
If you could post up a list and an idea of what your opponent has to choose from some more specific advice might be able to be given.
Hope that helps
Well my buddy probably has everything under the sun in terms of Empire pieces and since I've not play his army before, its hard to say what he might field. Again, both of us haven't played since 5th or 6th edition, so we are going to be testing the waters so to speak with 8th.
I had planned on fielding:
Hero (250 max) using 208
Paladin General - Magic Crusher 124
Knights Vow, Horse
Armour of Agilulf
Morning Star of Fracasse
Battle Standard, Paladin - Peasant Booster 84
Knight Vow, Horse
Virtue of Empathy
Core Units (250 min)
5 Knights of Realm- General Unit 159
Banner of Swiftness
6 Knights of Realm - No Stand and Shoot 178
Banner of Chalons
5 Knights Errant - Battle Standard Unit 141
5 Mount Yeomen 103
10 Squires 70
25 Men at Arms 140
Last edited by pacman16; June 7th, 2011 at 23:08.
Some suggestions though: combine the KotR units to one. It hits harder, and has better odds of negating steadfast to units 40 models or less. At 1000pts, not having a 'life' caster is ok but the M@A's arent very useful. May wanna consider downgrading or removing them and add the pts elsewhere. Drop the command on the yeomen. Combined with the command from the second KotR and possible any M@A pts you could get a second unit of stripped down yeomen to hunt warmachines or a trebuchet to soften up rank/file units. Pegasus Kites are the best at hunting warmachines, FYI.
The best way to avoid getting shot at is to get into combat. The quicker you make that happen, the quicker he will fold. To negate steadfast is to kill so many he doesnt get it, i.e. double charges and BIG buses of knights.
So I'll combine and have 12 KotR which include my general.
Have another 6 Knights Errant with my BSB
2 groups of 5 Mounted Yeomen
Would you take 2 groups of Mounted Yeomen or 1 unit of 3 Pegasus Knights? I would probably target just warmachines and protect the PK as much as possible, whereas the MY provide cover and try and bait units for the core knights. -Suggestions?
That looks really good!
As far as the yeomen vs pegasus, its kinda up to what you think you might see. Pegs will last longer, hit harder, and can cover loads of ground, but you only have one unit. Yeomen can cover loads of ground too, and you have multiple units of them but they get shot up faster and lower Ld if away from any knight unit.
If you think you can play smart fast cav is always a game changer, but if you play like me, Im reckless and I like taking the hits and still being able to crush my opponents (in theory). Pegs might be the fun way to go because there's no other unit in the game like them and for most armies they are hard to deal with. Your opponent might focus most of his fire on them which free you other knights for round until combat. Yeomen wont last long with that kind of focus fire leaving your knights still fair game to shoot up.
Remember, bot PK's and MY can vanguard before the game starts. Nothing says, "Oh #$@&," like units already in charge range before the game starts.
Thanks for the help- I'll let you all know how this weekend goes.
Empire can use detachments, who countercharge your lanceformations the same turn as you charge in. Make sure that you can multicharge their main unit or prevent the detachments from charging your flank. it hurts if they negate the rank bonus from your 12 guys lance.
Warchief Diggah o da Bloodmoon Squiggahs
Not quite a formal battle report but this weekend's highlights.
2 games: 1 loss, 1 win
1st battle: 1k pts Pitched. Couldn't roll to hit worth a darn with anything; dice must have been rusty. Empire shooting was hot and I was weak by the time I got to the battle lines. Drawn out combat killed me. No magic used. Loss
2nd Battle: 1.5k pts Blood and Glory. 2 Trebs = Awesome shooting. Lord (questing, VoConfidence, Sword of Quest) + 5 Questing Knights = tore through people. Lvl 2 Damsel = waste of points. 3 Lances (6,9,6) good balance. Pegasus Knights = wonderful. Win
VoDuty and War Banner really helped out in both battles on my BSB.
Last edited by pacman16; June 6th, 2011 at 13:00.