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i have been thinking about the idea of creating a mostly bowmen army (like the english during the hundred years war). something like 50 peasant bowman, one big unit, behind stakes, with a paladin for leadership, supported by 3 or 4 small units of knights.
what do you think? do any of you have any experience with bowmen armies, any advice you could give me etc.
Anything is worth a try in a friendly game. 30" bowmen range is tempting. If your goal is to have one big unit that could reform into a horde, then all you would need is 40. It might be a little more strategically advantageous to have multiple smaller groups that would be a little spread out and not all have to shoot the same target. Maybe groups of 20 bowmen behind stakes in rows of 10 so both ranks can shoot. Keep the support units on the sides to flank anyone.
Like MDSW has said, you want units of no more than 20 realy, but maybe 2-3 units, supported heavilt by horde units of Men-At Arms, this will at least give you a good defence, with a few knight units to flank. Suggest you take a Lvl 4 if your playing 1500pts + with Lore of Life, and even think of backing this up with a lvl 2 and see how a true ranged Bret army will work. Inculde a tebuchet maybe or 2 if points allow to help deal with enemy hordes.
Hope this helps
In some of my higher points games I've used 80 odd bowmen in groups of 20. The problem I found is the lack of strength. Your shooting is basically like hitting them with a unit of goblins. This type of army needs trebuchets and knightly/maa support. Life magic is also a must. Give it a try as it's fun but make sure it's supported.
Even the English in the HYW had Knights (and Men at Arms) they just fought dismounted at battles like Agincourt. A pity Dismounted knights arent currently an option for Brets like in the old days!
I'd suspect you would still need some Knightly units to give the army a bit of punch, but might be fun in friendly games to have a couple of big blocks of Archer units as the core of your force.
Last edited by CaptainSarathai; July 7th, 2011 at 23:05. Reason: double post- fixed!
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
The problem with Bret. bowmen doesn't even lie in their lack of Strength - it lies in their lack of any Ballistic Skill to speak of. You're about as good at shooting as a regiment of Tomb King archers, but you suffer negatives to hit. Even standing still, at more than 15" away, you're going to need 6's to hit. So even with 100 guys firing, you're only hitting with 40. When you go on to see that only half of those are going to wound T3 models like Men, Elves, or Gobbos, you're talking 20 wounds, and the enemy still gets normal saves (usually a 5+ for LA&S), so you're totaling out 13.3 wounds after putting 100 shots downrange. That's not looking good.
Get up into Orks, Ogres, or Damsal-forbid Dwarfs, or Chaos Warriors, and they're going to laugh your poor bowmen off the field.
Those 13 wounds might force a panic check, but with the new BSB situation, the enemy is going to reroll it and hold fast. If you could deploy stakes and then move, I'd suggest maybe running about 200 bowmen as your core, in four regiments of 50 men, strung out in lines of 25, and put them right on the front of your Deployment Zone. That's a first turn shot from each regiment, and it takes an enemy (usually) about 1-2 turns to get across No-man's-land. That's a depressing total (assuming you go first) of 52 wounds from the whole archery contingent as long as you roll average. I'd keep my Knights behind the M@As, ready for a good solid countercharge. When the enemy charges your Bowmen, stay frosty and Stand-and-Shoot for another 26 wounds. Any units that fail the charge get hit with the Knights. Most units are going to overrun your Bowmen, so it will be up to you to stay out of positions where they can catch your Knights off a charge. Maybe even stay back and turn knights to the side to catch a flank if the enemy Pursues or Overruns.
It could work, like I said- against some armies they're just going to laugh it off, but against Elves it would actually be devastating.
Bret bowmen hit on 4's at short range when there are no modifiers. ( didn't want to post stats)
Which is 50 hits from 100 bowmen 33 when at long.
Say two rounds plus stand and shoot that's 113 hits on average.
56.5 wounds which is still about 38 ish kills from all 100 bowmen at T3 5+ on average. That's if none get killed before they charge and spread across a whole army.
i thought that long and short range were the same (no modifiers) in 8th ed
it might work supported by knights and m@a