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  1. #31
    Senior Member Ekalbs's Avatar
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    Although im not a bret player i do like there book and there lore. GW should have all their knights(except errants maybe) have an ability just like the vc hexwriaths. Where the knights could "charge" through the enemy unit, dealing damage as they go and not be stuck in cc. not sure how well it would work for knights as they are not eternal so it does matter a bit more if the enemy can retaliate. Or maybe when they charge they cause horror? Thats just my 2 cents on the matter

    Don't mess up our fluff GW!

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  3. #32
    Member Enarion's Avatar
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    Me and my friend have been brainstorming for this aswell.

    My thoughts are for the big kit, a huge (maybe fire throwing) trebuchet. Further, the whole lady of the lake fluff beggs for some spirit units, some units to mix things up. Maybe ethereal units? that would bring some variety to the army

  4. #33
    Organised Chaos saltrock36's Avatar
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    The problem with giving knights the ability to run through units is that:

    1) There are much heavier hitters, more agile, and more skilled cavalry then any of the brettonian units, and if these guys get bogged down in combat, brets deffinatly will.
    2) Hex Wraiths are ghosts...effectively.
    3) Hex Wraiths running through one unit only casue 1 hit each, in bigger games this in nothing. "oh no i lost 3 goblins"...

    Realisticaly even if you cover it by having it as the new lance rule, you want to be in combat. Brets just need to be better once they are in combat. You could get away with a single knight unit having the ability, makes an option for a new unit, but almost army wide it wont be much good. To be honest, i would rather see them add d6 Impact hits rule +1 for each extra rank onto the exsisting Lance formation rules.

    It would also be nice to see brets, as cavalry experts, gain the option for shield and cavalry hammer on at least one unit, so they can get +1 Strength all the time without having to get bogged down with a 3+ armour save. Now im sure alot of people will complain about effectively giving a unit halberds whislt still using shields, but cavalry hammers are designed for just that purpose.

    The idea for the large Trebuchet leads on to the point that brets are very very limited in what they can have as far as background goes. Il just remind you that the trebuchet at the minute compared to ALL other stone throwers is still S5 whislt all others have been moved down from S4 to S3. Having an even larger one adds nothing to the army when you consider it.

    What would be nice is a floating damsel tower which can buff units from the damsels manning the tower and maybe have it as a Sorceress lord mount option so she can also cst spells from it. Brets in my opinion need to spice things up with a bit of crazy if they expect to break out of thier boring trend.
    Last edited by saltrock36; April 18th, 2012 at 11:48.

  5. #34
    Member Enarion's Avatar
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    I see what you mean, although you confuse ethereal and the hexwraith special rule ''spectral hunter and soul strider''. These are hexwraith specific rules, not rules for being ethereal. Ethereal simply means you cannot be hit by mundane weapons, and that you treat all terrain as open terrain. They cannot move through other units and still block line of sight.

    Them being ghosts well, the green knight is aswell, and so can any elevated grail knight be in my opinion.

    As for the big trebuchet, yes its very lore limited I really agree but there are some rumors out there that this will indeed be our biggy. Offcourse, these are rumors and are unreliable at best.

    Any ideas for some monstrous cavalry though? Something that hits like mornfang cavalry or demigryphs would be in place. (GW why didnt you give brets the demigryphs =<)

  6. #35
    Senior Member MDSW's Avatar
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    Quote Originally Posted by Enarion View Post
    Any ideas for some monstrous cavalry though? Something that hits like mornfang cavalry or demigryphs would be in place. (GW why didnt you give brets the demigryphs =<)
    Giving Demigryphs to the Empire was one of the strangest options I've seen in a while and really out of place. However, I do not think the Brets need ANOTHER variant of knight. We have enough - they just need some alterations to bring them back into the competitive fold.
    Which armies do I have? Holy Cow - I've got three boys, so what armies do I NOT have??
    Win/Loss Ratio? - I usually let my boys win, so frankly, it stinks...

  7. #36
    Organised Chaos saltrock36's Avatar
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    Agreed.

    Demigryphs were such a lazy choice. They basicaly stole the idea from a FW character, where the idea of riding a demigryph was unique, and now anyone can apparently lay there hands on demigryphs to the point where you can multiple units of them running about...lame.

    @Enarion , i didnt confuse hexwraith rule with ethereal, hence the reason i specificaly didnt say they were ethereal, i said they were "effectively ghosts", explaining why they could plow through a unit without getting stuck. They dont jump other the unit, go under them, or even weave in and out othe unit, they plough straight through taking on a ghostl effect casueing damage as they pass through things. Brettonians are as corporeal as they get. Using the Green Knight as evidence that grail knights could be elevated to ghosts or ethereal...necromancy anyone.

    The rumours that a large trebuche is our big model is right at the centre of the salt mountain as far as im concerned. GW dont even know what way to take bretonians, the same case for wood elves, becuase they are so different from other armies. they are aries designed with a niche talent, both of which have been nerfed hardcore by 8th edd with both cavalr and skirmishers recieveing the poop end of the stick. It is one massive reason GW hasnt even touched upon these two armies in so long, not even presenting a WD update to keep you going. VC even received a WD update and that was becasue it was a simple solution of filling in some gaps with some new models. Brets are a total rewrite.

  8. #37
    Senior Member MDSW's Avatar
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    Vamps got a push up the food chain because they are immensely more popular than Brets or Woodies. They had so many crying 'Goth' babies that they had to fix VMs pretty quickly. It is a sad fact that Brets and Woods are on the low end of the popularity poll.

    ...in fact...do you hear that echo in the distance? It was the collective 'waaah' of all the emo goth VC kids...

    Personally - Brets rule!!!
    Which armies do I have? Holy Cow - I've got three boys, so what armies do I NOT have??
    Win/Loss Ratio? - I usually let my boys win, so frankly, it stinks...

  9. #38
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    I've played the Brets only afew times, so my comment might be invalid.

    I think ALL horseback knights in the Brets should have the ability to do a free reform every turn. I say this as its quite hard at times to manuver (?) them in there lance formation. To counteract the mass hordes, and to show there thorough trainning on horseback, as long as they have a musician, they get a free reform every turn AND get to reroll there charging distance dice.

    Also unit champions for horsebacks. Mini Dames in addition to unit champions.
    *Normal unit champs for extra killing'ness-
    *Mini dame unit champs that makes the unit stubborn (as protecting there lady), and gives a magic resistance or extra dispel dice.

    Stone Statue Knights- These would be approx ogre size, brought to life by the lady of the lake.
    *Stone skin- carnt be harmed by mundane weapons OR only can be attacked/ wounded by str6+ weapons.

    Guardian Knights-
    *Anger of the faytress-
    The fay calls upon the elite Grail knights. These can be fielded in afew ways
    *As each turn passes, these knights grow angryier (?), they act how they fay feels. Each turn they can +1 to any stat on their profile to show there determination to overcome any situation they are in. This is cumeleative (?)
    *Or, like wood elf wardancers, they have a list of attack options to choose from making them effective to all unit types.

    New armour choice
    *knights should get an extra armour choice. This in turn would give them something like the WE White lion cloaks/ DE corsairs cloaks.

    Question Knight
    *loose the ASL for great weapons. They train rigourosly, should have no drawbacks.

    War machines
    *Mini trebuchets (?)
    The army's based on speed assault. So, for those wanting a faster paced game and more artilliery.
    *half the str of the normal shot, same template.
    *Shorter range.
    *half cost price
    *move and shoot maybe

    OR

    *Mini trebuchets that launch nets instead of boulders, that prevent any type of move/ reaction/ steadfast to the hit unit for a full turn. Not a true weapon, but working with other support units makes it deadly.

    There's afew more things but I'm on a moving bus and I'm getting fed up of my dodgy spelling mistakes. Il amend my post/ spelling once on the home computer.

    Just my 2 peneth

    CBR

  10. #39
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    they should give pallys the use of magic (maybe a bret only magic) and make them lords, while their hero conterpart would be called bishops and our current day pallys could be called generals(or something more badass would be cool). also i think foot knights would be a great idea and drogons would be sweet for this army. The special brets lore could be like lore of the Lake or something and its just strong healing and buff spells. Knights should also get the devastating charge special move and cause fear
    Last edited by knightswimmer14; May 1st, 2012 at 00:36. Reason: another idea

  11. #40
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    I'm not a Brettonian player, but I have a couple ideas of what could make them better.
    -like most people suggested, some kind of ft knights (see Dol Amroth, masters of cavalry in Middle Earth)
    -they could purchase an upgrade that would allow knights to automatically break steadfast on the charge. Rather than purchasing an upgrade, maybe when you combine a general with certain units (like that new empire rule). Even if this was only on special troops, that would greatly improve their army without adding a single wacky thing to it (like GW loves to do...)

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