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Theres always been whish lists for changes to exsisting units when a new book is on the horizon, but id like to look less on what changes can be made in a whish list style and look more upon what new units could be introduced into the armybook.
To say the least, a Bret army can turn out a little bland, and you find yourself adding your worst units (stat wise) to bring some flavour to you lists. Variants on knight units can only go so far, and changes in 8th eddition has made cavalry even less reliable when you hit anything with a higher initiative or a large block unit. The problem is, can you end up with a knight unit on foot as a NEW unit, and actualy gain much from it, and can you add more foot troops (im guessing you will get men-at-arms on an Empire state troops level and peasant levy at current Men-at-arms level,) without ending up with a poor mans empire.
Which brings us to out next issue when it comes to new models, the BIG units. I can imagen Brets getting a monsterous cavalry but i think it would be best to just take Grail knights up to a Bloodknight level, with similar size models. As for the very big model, i strugle to think of anything which would be unique. You think maybe a mobile chaple type thing with buffs etc...and you end up with a screemingbell/war alter. Nothing new there. Brets dont realy have big guns/missile weapons to mention so nothing to counter other nastys other than the trebuchet. And with Brets yuo cant realy think about taking a large monster (unless riden by a character and even then hipogryph is about as large as they are comfortable with,) without the brets themselves wanting to kill it.
Well thast all iv got so far.
fell free to share any ideas thanks.
I do see Dismounted Knights as a possibility for a new foot unit.
I think a Giant Lady of the Lake Alter like the equivalent of the screaming bell mixed with a dash of crusader likeness too it would be a good big unit. Not sure on any rules for it though.
Griffin seems to be the only monster besides Pegasus they would NOT kill. There seems to be a general consensus across the community on t
"For Plunder and Women!"
Bretonnians 7500, Empire 3300, Dwarfs 4800; Space Marines 2000, Tyranids 3000
on the note of what monsters bret do not kill, i think its basically goodie2shoes creatures like the pegasus and unicorn. I wouldn't be surprised if they come up with some kind of new creature that looks a bit like a mixture of an angel and some cute fluffy horse or well. an animal.
crusaderstyle there's allways the warshrine, one to bring the wrath of the gods... or pandora's box. A bit like the Reliquary, but not just a relique of faith, one that hides doom, or some blasty spell to eat a big bad deamon with pure rays of light.
But seriously now, if Reiko's footsoldiers are in the next book ill be happy enough
Warchief Diggah o da Bloodmoon Squiggahs
I would like foot Knights, as well - but, I feel the background fluff will need to be re-written to some extent as they have really moved away from the concept of trodding with the peasants.
I could see the Reliquary being totally redesigned as a big model with some new rules - we need a really good tarpit. And, a nice griffon.
looking at the pointdrops in monsters, the Wyvern is now 25% cheaper, i bet the griffon will follow that same road
Warchief Diggah o da Bloodmoon Squiggahs
I could live without a griffon if they made the hipogryph rules a little more special. Unicorns as a mount option for Damsels which gives a bonus to casting/dispel would be nice.
I think the most obvious choice like has been mentioned is to have the reliquary redone, possibley as upgrade to a certain type of unit like foot based crusader knights. Kinights Templars would often carry with them to battle a masive Icon meant to be the true cross, somthing seen in the film Kingdom of Heaven, and as GW tend to take alot of there ideas from films etc its a good chance we would see such an alteration.
As for Knights on foot, i used to be very strongly against the idea of it in a Bret army and was addamant that the only way forward was to improove how Bret cavalry worked. More recently though i have begun to like the idea, especialy a crusaders force. I cant deny this is motivated 90% by the first 15min of Season of the Witch were there are NO mounted knights at all, and all the fighting is close quater and on foot. Give them the ability to take one of a selection of "Oaths" at the begining of a battle and you could have them preform different roles from tar pits elite units to monster killers etc. They could also have the option to drag relics with them which preform some ability of a type, somthing recovered from Araby etc, maybe an arc of covanant/Casket of souls (TK players *wince*) stolen etc. Gives the option to introduce a new "crusading Vow".
Still theres nothing to mind that we could call our "Big " unit. The only thing i think you could maybe draw on, at an absolut push, is introduce a Merlin type character but push him more towards a Druid route than a Mage, and look at summoning somthing. Introduction of Stone Circles.... but then you find yourself running into WE territory so you might aswell say why not just have WE units and it gets a bit messy. There is the monster which is meant to guard one of the Bret ports, but being a sea creature makes it kind of a no go.
Lets just hope the Green Knight is back with a vengance and will be able to actualy do somthing considering the way that Units are now massive. I would hate to be able to take him as an IC and find him only useful to take out war machine crews. Would love for him to get HKB, and send him after big old monsters.
It would be nice if the Grail Knights got a new plastic set that makes them bigger (comparable in size to Chaos Knights). Extremely heavy plate and a super barded warhorse with lots of grail iconography on the armor etc.
Thats more of a whish list comment as a request for somthing to change, where this thread was to concentrate on what possible NEW units Brettonnians could get. That is units that do not exsist in the currect book, but you would like to see. Its to deal with the fact that Brets are pretty limited when it comes to new unit ideas at the moment other than more cavalry or infantry.
But yes i do agree, bigger, plastc grail knights. I think we are likely to see a combo box combining parts to make eith grail knights or questing knights, (possibly also a third new cavalry type aswell) all in the same box. In a simmilar way to the new and comming black knights and the variant knight unit (which i cant remember the name of) with flails.
Some ideas for new Brettonian units then:
A Special infantry unit that has a base of heavy armor with the options of hand weapons + shields, Halberd + shields, great weapons or even crossbows.
A core unit that involves hunting dogs and their trainers, similiar to how wolves work in other armies (maybe they can act as scouting units and take a movement before the first turn.)
A War machine based off of a Ballistae (basically a bolt thrower for Bretts)
As far as monsters go, perhaps a new redesigned dragon that does not have a rider but instead acts on its own. Not a dragon similiar to wood elves or high elves, perhaps a stockier dragon that is fighting on behalf of the Lady of the Lake.
They are some good ideas.
I particularly like the Dragon idea not being ridden and acting for the lady of the lake (similar to bound monsters from SoM). It could be developed to be a Shrine Guardian and therefore give Brets a whole range of options for different beasts and monsters to act as guardians, meaning the monster you take can help to theme you list a bit more. The Green Knight gaurds a bit of scenery and can re enter play from it (unless im thinking of previous editino of the Green Knight) so he too is effectively a shrine guardian in that respect.
The hunting parties is another good idea. They could be treated as a mixed unit with controlled beasts (the hunting dogs), and could reroll the distance to persue or make your opponent reroll flee distance, meaning combined with a big block unit they could help bring down units.