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Ok well looks like i will be starting the Bretonnians now, and my firend is leaning towards High Elves. I know Bretonnians strength is based on their Calvery. But just how strong is their Calvery? In paticular how is their Calvery compared to the High Elves? And over all how would the Bretonnians do vs. the High Elves, would i have a hard time or an easy time or close match?
-THANKS FOR ALL THE HELP!
"In the Soviet army it takes more courage to retreat than advance." -Joseph Stalin
Imperial Guard = Soviet Army? Me thinks so.
Knights of the Realm and Silver Helms are nearly identical, with the following exeptions:
Elves have +1Movement, BS and Initiative (Only Initiative is od any benefit)
KOTR cost one points more, but have a free Champion and can use the Lance Formation and pray for the Blessing.
So, overall, your cav is blatantly superior Bretonnian cheese.
Use Light, Beasts, Metal instead of Heavens
NecroLords: Use at least one Death Mage
Brets: Use Peasants&Damsels
Skaven: Don't use Skryre SAD
And the silver helms (most common HE cavalry) do not have an extra point of movement over the Brets because they use normal barding and Bret warhorses aren't slowed by barding.
Bretonnian cavalry is the best in the game, so yes it is better than the High Elf stuff. Until your friend becomes really really good with HE you shouldn't have much trouble beating him, just watch out for bolt throwers. Even frontal charges by your lances will break him apart.
Silverhelms don't have to have barding, so they can be movement 9, but then they only have a 3+ save (still respectable).Originally Posted by strewart
And, Dragon Knights do move 9.
And yes, Bretonnian Knight's Special rules that are many and borderline overkill, will make the first dozen or so games easy wins against HEs.
Silver Helms do have Barding. Dragon Princes have Ithilmar Barding. Ellyrian Reavers have no Barding. Silver Helms have a total of M8, Dragon Princes M9 and Reavers M9. Silver Helms can have a saving throw of up to 2+, not 3+.Silverhelms don't have to have barding, so they can be movement 9, but then they only have a 3+ save (still respectable).
Well, seeing as you have rather large flanks, and your Lances are a bit unweildy because of their formation, small units of He Cavalry will find it fairly easy to hammer those large flanks, so you might want to cover them with something, like your own small units of Knights, or Yeomen, or Skirmishers. Pegasus Knights aint bad at it either.
You cannot win, for to fight us is to give us power.
make sure to have alot of units, so that you will engage is main blocks, but also is possible flankers, as flanking attacksmean death to any cavalry.
keep your heroes cheap, to maximise the point cost/effectivity.
So the HE are no match for the Bretonnians or is it a close game?
"Drive me closer so I can hit them with my sword"!
(Says the Officer manning the pintle mounted storm bolter to the tank driver)
As with anything it depends on the players, tactics and army lists. In general you should find Brets much easier to use and you won't have a lot of trouble with HE. Though my biggest win with HE was against Brettonians, make sure you have some pegasus knights and a few small units to watch your flanks and you will be fine.
and watch out for HE magic... he will be able to out magick you any day
It's only a lance of Grail Knights... won't hurt at all!
I also just started Brets and I while looking through the codex I stumbled uppon this conclusion when describing the army: "There the fantasy equivelent of Space Marines: Powerful nd with crazy special rules that aren't exactly needed to win." Am I right in this analogy or am I way off?
Just out of curiousity, on a scale of 1 to 10 (1 being "Brets need no brains to win", and 10 being a "single mistake will robably cost you the game.") how would you people rate the skill needed to play Bretonians well? I'm looking for a genralisation. I'm very aware that Brets will do better against some armies then others and that each opponent is different.
There once was a Lord named Vlad,
Who's fighting skillz really were mad.
He killed and he maimed,
He spilled blood in Khorne's name.
And the fact that he's legal makes me glad
(special thanks to Uriel Zarium for the last line/touching it up)