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Im hearing alot of conflicting things about knights recently. The one i want to discuss here is weather bigger is better. So heres the case as I see it
Bigger units are more expensive consequently fewer units
Bigger units pack more punch
Bigger units are more vulnerable to flanks charges
You can ill afford to lose more than one big unit of knights without giving away imense victory points esspecially as big units often come with characters
The empire like you to have big units (hellblastinator)
Undead Prefer you to have big units (bog one down, nehek around, A dozen or so less knights on the board)
More Banners to give away
Unable to singlehandidly punch through units
No rank bonus and probly no outnumbering bonus
The Abillity to have more units.
Combined charges from multiple small units on the front and or flanks make combat easier to win.
Seen as less of a threat by your opponent yet almost certain to brake a large infantry unit with a flank charge
Less vulnerable to unit devastaters (hellblaster, curse of years)
More bulnerable to small amounts of fire.
In my army i have 2 units of 6 kotr a unit of 7 made 9 wth characters and a units of 5 grail made 7 with character. By cleverly positioning the damsel every knight within gets to attack and the unit is much cheaper than 7 or 8 grail knights and packs simmilar punch (if it survives shooting)
Maybe Big is better against some armies while small could be more effective against others. Proberly the biggest problem with big is if one unit gets bogged you can't un bog them while the enemy sets up their destruction on the other hand with small you can bring additional units to bear or you could leave the unit that in hindsight proberly cost less than you unit did.
Ideas and thoughts. My army is in the armylist section. I am thinking of dropping a damsel and going for a scroll cadie with one and extra knights but i proberly wont
i play msu, this way i dont have people crying cheese, and i have to work for my win...
Bit of both really, I would never go higher than 9 if that is what you class as large though.
I take a few units of 8 made to 9 with characters, then a few units of 6. Usually enough for all characters to be sitting in units.
Sometimes when I take questing or grail knights in units of 6 I don't put them in lance formation either.
large is 9 regular or above. Reserved exclusively for errant imo.
And if i deploy my grail i get a small frontage and all of em attack.
first line 2 grail and lord
second line 2 grail and damsel i mid
3rd line has one grail on a corner where he can still attack. The sam would work if i added one more gk as well
I field with the principle of large core units and small special, and small rare. It's as easy to shoot down or in close combat to wound any knight in the army. So for close to the same cost of 6 KOTR (min, to get rank bonus) 9 Questing, and 9 Grail you could instead get 2 units of 9 KOTR and 2 units of 9 Errant. 24 Knights that can be killed just as easily as 36. There are other things to consider of coarse, like their ability to deal out damage, and being less prone to phsycology or altogether immune. Having larger units of core keeps them more protected against shooting panic checks, out-numbering, rank bonuses etc... However those large units need flank protection so that's when your 6 man Knight unit rides next to the main unit, or even dare I say it a MAA unit. I use my more expensive units as small tacticle units, flankers, etc.... A little long winded, sorry guys.
Yeah, I'd have to say that 6 or 9 is the optimal unit size. Have 1 - 3 units of 9 and several of 6.
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In my Errantry army I have 4 knights units: three EK that are 8, 11, and 11 strong and a 5 man Questing Knight unit. Put a Paladin in each lance and a lot of damage can be done. In my BSB's unit, my combat res is 6 before hits are even rolled for (and I have the Banner of the Lady, so no ranks for those big enemy units). That unit has failed to break their enemy on the charge only one time. Since my opponent doesn't always know how devastating that 12 Knight unit can be, and since another unit the same size led tooled out Pally is also running around, they aren't even as much of a target as they ought to be.
Originally Posted by Orstein
thought you needed a full rank in order to attack, your GK on the corner couldn't attack if you need full ranks.. let me know if i'm wrong
I think Grail Knights should be in groups of 6-9
Knights of the realm should be in 9 but maybe 1 unit can be 12
This has always worked for me usually!