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i might start a bret army so just need to check a few things.
1. can a paladin join a squad of men at arms, considering that hes a lord and they are peasants?
2. would an army just made out of horses work. like everything mounted
3 would an army with just knights and mounted paladins work (no magic and no foot soldiers)
any help will be helpful as usual
do gods exist in this world? or did man just made god in his image? if you do not agree answer this, why do we portrait gods as humans? why do our gods look like us? if gods are mighty and powerful then why do they look like the weak.
The advantage of knights is that they can cause huge amounts of damage on the charge. Normally however they don't have the staying power for a protracted combat. Footsoldiers with ranks out numbering etc do, therefore most armies have both. If you chose only Knights you would NEED to break the enemy on the charge.
Against a competant opponent an all mounted army could be taken apart
Not choosing any magic is bad, if you come up against a magic "heavy" army such as High elves or Vampire Counts the effect of no magical defense are multiplied and you would get into real trouble.
So in consequence no I don't think an all mounted army would work.
Last edited by Visitor Q; February 21st, 2006 at 15:34.
They work extremely well against people who don't know what to do, and fairly well against people who do know what to do. They're just boring to play...
Paladins can't join peasant units because they're on horses, you can however take a virtue to put them on foot. Then they are free to join peasant units.
Magic defence is pretty much essential, though you don't need much since you'll be in combat turn 2...
[QUOTE=Berny Mac] If chose only Knoghts you would NEED to break the enemy on the charge.
Against a competant opponent an all mounted army could be taken apart QUOTE]
i think more than half the people on this forum have all mounted armies.
if you need to break a unit on the charge...what are questing knights for? knights also have good armour and can fight back w/out lances. that combined with a banner or paladin in a unit can hold for a while.
while fighting some armies like dwarfs, you can;t always break them and have to stay in combat (stubborn, unbreakable etc)
if you are competant yourself you won;t get taken apart by a competant opponent.
[QUOTE=userpaladin]Half the people on the forum may have all mounted armies but that doesn't make their armies good.Originally Posted by Berny Mac
Well first I was talking in genralities about any kind of knights, brettonian, empire High elf etc etc. There strength is in their speed and their charge, this does not mean that they can't fight long drawn out combats but you aren't getting your Points worth if you do fight these sorts of combats. Hence to use them most effectivly they need to break the opponent on the charge.
In my opinion if two equally competant opponents fought the one with the most flexible army will win. By only choosing one type of troop type (cavelry) you are denying yourself choice and limiting your flexibiltiy.
My comment about getting taken apart also reffered to the fact that the army suggested has no magic defense and even if he is in combat by turn two magic can still harm him.
Originally Posted by strewart
FYI The only virtue that will let a paladin be on foot is the Virtue of Empathy.
I play an all mounted list and it is pretty effective against all but the best generals. Put your Lv 1 scrol caddy Damels in with your knights for that Magic Resistence 1. I must admit, I do play cheesey Errantry List, and I do feel sorry for some of my opponents when they see 50 ish knights (inc. Pegasus Knights) arrayed before them. The only problems I have are when fighting Flying Circus Tzeentch Daemon Legions and Sylvannians... Grrrr.
M@A Suck! Too Slow to be of any real use, yeah they have 5CR but if you wait until they can charge so you charge your Knights in too, then the knights will have been battered so bad they will be ineffective. Especially agianst Empire and Dwarf Gunlines. Or Undead where by the time you get to their battle line they outnumber 5:1 and any casualties you cause will be nothign more than a minor inconvenience.
Truth be told, it all depends on your opponents, their skill and their view of the game. If they are ultra competetive; take an all Knight list, if they are friendly take a good varied mix. If you take an all Cavalry army against the latter, they will scream CHEESE, pack up, go home and never play you again.