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Looking to my next project and i have decided that Fantasy is on the bill and Bretonnians the army of choice (being a welcome change to my rather drab green and brown guardsmen). I am loooking to build a 'mundane army' so no grail/questing/pegusas knights etc and i am wondering if anyone has had any experience with running this style of army? how effective is it? what kind of restrictions does it face etc?
For explination i'm looking at building a force based around the border kingdoms. Petty nobles, extremely superstious and very sure of their own worth. Basically fedual system with none of the Bret bonuses, just knights with men-at-arms, bowmen and a hedge wizard.
Well the basic knights are actually very good, and quite worth their points. I'm not sure I'd like to run an army without pegasus knights, because they're extremely useful.. I guess as long as you took some mounted nobles in their place as flankers and warmachine hunters it'd be ok, they fit your theme as well.
Might want to check out the errantry wars list from Storm of Chaos, it is about bands of moving armies so doesn't have all the fancy stuff in as much abundance. It is pretty powerful though, and not allowed in some tournament scenes anymore..
Bringing a crapload of knights without any extra BS is an appropriate tactic, IMHO.
I would suggest 3 large units of knights (errant or kotr), 6 small units (5) to support the 3 large units. And maybe 2 more small units to act as fast cav (flankers).
Bring some M@A to bring up the rear and countercharge anyone who flanks your big units.
This army can be quite powerful. There isn't much that can stand up to a Bretonnian charge. But this army can also be defeated by the "flee" charge reaction. Be prepared for it.
IMHO, Bretonnia only needs two things besides it's knights. A character to fight challenges, and a couple of damsels to defend against magic. Everything else is optional.