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Hey guys, I just bought the Bret Battalion box and have been playing 600 point games against wood elves and have not been doing so well. My thoughts are the Pegasus Knights are mostly to blame due to their point cost at such a low point game. My question is: What point value do you usually start adding pegasus knights? I know I could read through the army listsand chart it out and all that..but that'd take more work than this and it could make interesting dsicussion so...discuss!
Yeah they probably are a bit expensive for 600 point games... I'd take them in 1000 point games possibly, and definitely 1500 upward.
It could also be that you just aren't using them properly. What is your experience with warhammer in general? Is this your first army? You can't just charge the pegasus knights in head first like you do with other knight units, they aren't designed to do that. You need to use them as march blockers and hunters. Get them onto the flanks and rear of your opponent's army, have them attack chariots, skirmisher units, fast cavalry, lone mages, and warmachines. Since they're so fast you can pretty much choose your battles with them, only attack a unit that you know you can beat and make them dead or route in the first turn, then have your pegasus knights ready to turn and go pester someone else next turn.
The only time they should really see combat with large blocks is when you are attacking from the front with other units and put the pegasi into the rear or side to add to the kills and numbers for better combat resolution.
Against Wood Elves though.. There shouldn't really be that many large units that your pegasi can't take anyway, especially at 600 points. What does your opponents army look like? Are the pegasi being shot up or something?
I am fairly new to warhammer. I've only been playing here and there for a couple months.
My opponents army looks like this:
13x Eternal Guard with Noble
10ishx Glade Guard
and 5x or so Wild Riders
The problem is he usually has his Dryads behind everything so if I attempt to march block he can charge them since they have the 360 degree LoS and in the front there are archers for him to shoot with and Wild Riders who can charge 18". With the Noble in his EG unit they are all stubborn which makes them near impossible to break in the first round, his GG are in the middle so charging them would mean instant flankage and his dryads are behind everything so to charge the dryads would mean eventual flankage though it would slow his army down..a little.
The other problem I'm having is he moves across the board in a relatively tight formation meaning any unit can help out any other unit in a moment's notice.
My army is pretty much the battalion box minus M@A since I haven' t put them together yet and then the mandatory Paladin & BSB
The game usually goes as follows:
I pray so he goes first
First turn he moves all of his units 10" forward - no ones in shooting range and no real magic goes on though he might treesing (another pita..there damn free forest)
I move my Peasant Bowmen into firing range and take a shot usually at his GG since they're the only ones in range and also advance my knights behind my PB shield.
He moves all of his units up typically another 10" so all of his units are about 15-17 inces from mine fires and kills many a poor PB. He also puts his Dryads and Wild Riders into position to charge. His EG and WR are usually on the same side and then his Dryads are on the opposite side of his GG.
I usually move my knights to the flank of my PB at this point and keep my PK back. Take whatever shots I can with PB and pray I my KotR don't get charged
He charges with his WR either my PB or my Knights. My PK can't be put into a pre-flank position without being charged by Dryads/EG or being considered charge targets for the WR themselves and my KotR are usually in a position to charge his EG at this point, which I do with great success.
His WR start to eat up whatever they've charged - usually the PB. My KotR gets flanked by Dryads and my PK go to flank something ignoring GG since they are the weakest target
A lot of CC happens and I eventually lose purely to being outnumbered and unable to kill his units before they just swarm me.
I know there are a few strategic flaws with my planning as I am fairly new to Brets ( I played Skaven before them. I only got Brets a week ago) but it seems my KotR are kept at bay hard by his WR and then even if they could bust out I'd just be flanked like crazy.
Anyway. If you have any suggestions as far as the PK role in that type of situation that'd be great though you've already been more than helpful - I may replace them with some Errants
My 0.02 :
1. Add a small unit of KEs. For 600 pts, I think just 2 PKs would work.
2. Don't be afraid to flee your bowmen from a charge by the Wood elves. Your knights completely ignore them anyway, so it won't trigger any panic tests. The advantage is that you can leave your knights further behind, and then catch the WRs or dryads after they charged at you and are caught out of position.
3. PKs have 20" charge range... they should outcharge anything. Alternatively stick paladin with the virtue to add to the first charge declared. with a plus d6, you will be able to match the WRs' charge range with a roll of 2+... and if he's not expecting that, it'll be painful to watch as a full lance of KOTRs roll into the 5 strong WR... be careful if he flees the WRs though.
4. Another idea is to charge with the PKs first to pin one of their units in place. Hopefully, if you survive their flank attacks, you can roll in with the KOTRs to smash up their flankers. This only works *if* the PKs survive losing combat...
5. Paladin on Pegasus works great too to flank the dryads or WRs. I had a paladin with Virtual of Knightly temper, then cast Bears anger on him... he *RIPPED* units apart with his bare hands.
6. Don't worry about getting shot by the WEs. Your knights have 2+ armor save, and it's pretty hard to fail that against S3 bows.
Hope this helps!
It's only a lance of Grail Knights... won't hurt at all!