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Greetings all. I have wanted to start a Bretonnian army for sometime now, and now i finally have the chance to do so. I do not have the 7th edition rulebook yet, but i read through the 6th edition and i read through the bretonnian book alot.
Obviously i have alot to do to get started, but once i get the rules down i was going to buy the starter box + another unit of knights + standard bearer paladin. Do you think this is a good start?
Im probably going with a more fluffed army then tactical army. I love the idea of knights charging, and so will rarely use peasants (with the exception of trebuchets, i <3 siege machines too much). So ill be using lots of knights of the realm and questing knights, and a squad of pegasus knights. Ill take a row of archers, but i dont think ill take the men at arms too much. Do all knight armies do well? or do i really need the infantry to back up the knights and help with flanks and combat resolutions?
Next, does anyone use a prophetess? while they seem to be for really large games, they cost ALOT. do casters in orther armies cost that much or does she seem overpriced?
Finally, while i cant use a lord until 2000 points, i was thinking of converting my own commander (the popped collar dragon lord and the axe lord just dont appeal to me). has anyone converted their commander or done knight conversions and have any tips?
Obviously im green but answering these questions will give me some insight when building my army. thanks all!
Welcome to LO and WHFB!
Well if you don't have the 7th edition rule book then the 6th edition rule book is probably the next best thing. You'll certainly do yourself no harm by reading through it to familiarize yourself with the turn sequence etc.
It's good that you're going to get a lot of KOTR, excellent starting point(Y)
As for the initial models you suggested, I couldn't think of a better start. Maybe a damsel and you're well on your way to a 1k point game
Yeah, looks like a good start to me as well, though you may want to get a normal paladin as well.
Peasants aren't always needed, but Men at Arms can come in handy to protect the flanks of your knights, and it is nice to have some peasant bowmen and mounted yeomen weakening the enemy ranks a little.
I'm personaly not a big fan of using magic much with my bretonnians, as i must admit i'm one of those people who likes to charge full on with every knight unit i have, giving them a bit of backup fire from trebuchet and peasant bowmen, so i can't so i can't help you there.
As to the conversion question, i've converted a few models to be paladins, though there wasn't much to do realy, the main of the conversion was just replacing the lance with a sword or a morning star, just as a bit of variaty. The only other conversion i've done, which i dont think would appeal to you cause it seems your not too keen on peasants is a Paladin on foot, which was converted from a Witch Hunter crusader.
Hope this helps, nd sorry if it doesn't.
Heavy, if not 100% knight armies are fun for a bit but every Bret player will invariably change. There are only a handfull of results that can occur. One is that you just plain get bored with a single unit type in your army, and trust me trebuchets arent going to be enough. The other likely thing to happen is your opponents will get wise to you and bring knight killers. Not that you arent going to face knight killers in any fight, people know your going to bring a lot of them anyways. Peasents act like a buffer for your knights, they are absolutely nescesary vs. swarm armies (orcs&goblins or skaven). Just dont get into the habit most newish brets do and completely ignore a huge part of your army because of a little fluff. In fairness not using peasents would be against Bretonnian lore anyways. Of course knights are considered the backbone of their force but there wouldnt be nearly enough troops to fend of anything without the peasents help. Believe me a lord is not going to let his peasents get off for free either.
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My best friend is a Brettonian player so i know all about the pain they can cause an army of mine. I'll give you a few key points to watch out for and that you should keep in mind during your games.
First off, i play The Army of Middenland (empire out of Storm of Chaos) and Ogre Kingdoms. I've only played him with the empire, and i've noticed Pegasus are good at tying up an enemy, but nothing more. A strong cavalry unit can hold against pegasus, and if so can fairly easily break them the same round or 2nd round of combat.
The same goes for all of your knights (though much less frequently). Brettonian knights are some of the best knights in the game WHEN THEY CHARGE. If you don't charge, or your opponent is able to stand after the first round - you're in for an eye opener, they fall VERY QUICKLY.
Peasants are an almost necessity, Bowmen are always useful just for annoying & breaking down the enemy lines. Men At Arms are extremely useful for the scenarios i listed above. When it so happens a squad of Knights or Pegasus get stuck, flank w/ the Men at Arms and your peasants have basically saved the day.
Brettonian magic isn't all that wonderful (especially without a prophetess & Lore of the Heavens). My bud plays damsels for more magic resistance, and to get their other advantages (however they might effect your knights - i forget).
As far as what you're planning on buying, looks perfect, all of that will give you the right starting force.
Good luck & Happy Gaming