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Hey. I plan to go Bretonnians :w00t: and I've seen a lot of different army lists and I was just curioius about somethings. I was just planning to have one Squad of 30 men-at-arms guarding 2 trebuchets w/2 skirmishing units of 12 bowmen and the rest knights. is this a good idea and could you also give me advice on what to get for my army. I am planning not to get any Questing knights becuase everyone I talked to said they arent worth the points and I've seen them before and I could believe it. Thnx
I think questing knights are armed with great weapons, and these simply aren't as effective on a cavalry unit as lances are. Okay, so lances aren't as effective after the first turn of combat, but Bretonnians should be breaking the enemy on the charge. Knights of any army don't like getting bogged down in combat.
As for what to get for your army, it depends on what you like. The army is obviously designed to be a heavy cavalry force, so you should take plenty of knights or play a different army. One thing people say about Brets is that they can become boring simply being a point-and-click type army where you just point your knights at the enemy and charge. This is where the peasant units add variety. A lot of people don't like the peasants however and call them useless. I think they're very characterful, and if I played Brets I would field a lot of peasants and trebuchets 'cause I love 'em. Again its upto you. Or wait for someone who knows the army better than I do to come along and reply!
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You are right about questing Knights, dont bother. Grail Knights are the way to go.
2 Trebuchets isnt bad, but its risky. They could either do very well or miss every shot..
I think 25 Men@arms will be enough, in 5x5 formation. The units of bowmen wont really 'guard' the trebuchets.. they might be a 1-turn speed bump for whatever is going for the Trebs, but nothing more. In fact they might even help the enemy get to the Trebs faster due to breaking & being persued, or wiped out & then 'Overrun'.
I'd say only 1 squad of Bowmen and dont plan on using them as guards.
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I never really planned to use them as guards, maybe a unit of 15-20 bowman w/the skirmish rule and a unit of mem-at-arms guarding the trebuchets while the knights do there thing. But do you think I should get more then 1 unit of men-at-arms?
Yes, since 7th Edition rules came out in Sept. '06, Questing Knights have not been nearly as strong as they used to be. I would definately advise taking another form of Knights instead of them.
I'm assuming your starting with around a 2k list since you had the 2 Trebuchets. I might advise in a 2k game to take 1 Trebuchet and a unit of 5 Grail Knights. The Grail Knights are a power house unit, and will demolish opponents units in a turn for the most part. Stick your Lord in with them and viola, dead enemy unit.
Also at 2000 points and higher I would definately advise taking 2 Damsels kitted out with dispel scrolls or other anti-magic gear. You'll need it to help your Knights survive getting into combat.
There's a guy at our store, let's call him John (since it is his name after all), who plays Brets. He loves absurd fluff and came up with a Catholic theme. He has a Cardinal Pujols in a small chariot (a "horse" in game play), lots of stink-ass knights, some fast cav, and an over-sized unit of skirmishing, peasant bowmen. Thirty skirmishing, peasant bowmen to be exact.
And that last unit is a royal pain in the arse. You can't kill enough to force a panic test very easily, and if they do take one, there are usually knights nearby to help out. With so many shots, he's guaranteed to kill something, and absorbing a stand and shoot reaction from a unit like that can be devastating.
Moreover, they cause so much trouble that people want to kill them and in so doing expend a lot of time and dedicate a lot of points to wiping the unit out. And what do they get? Not a lot of points when it comes to Bretonnian army.
So I say keep it.
As for the trebuchets, I don't know. I'm no fan of artillery dice, but then again, I'd rather have two chances to drop that big pie plate down on the enemy than one. Doing that for a round or two before your knights charge into the withered ranks of the enemy could win the game for you.
ive got another question for every1 from a newby aka myself. Is it usually a problem trying to keep knight squads close to peasents for leadership purposes? considering the knights charge off towards the enemy leaving the bow-men behind and the men at arms eating dust.
Total 40k: >5000pts
total WFB: ~2000pts
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And in an all peasant army, I'll keep the one or two units of knights I take as flankers back behind peasant screens, so they will be getting the Ld. bonus.
So to answer your original question, no I don't see this as an issue. And even in the worst case scenario that you have to take a Ld. test with the peasants and fail, who cares. Its only around 100 points total you lose if they run off the board.