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Hey. I decided to post this article to see what people think of men at arms and what are there uses and are they worth the points. I'm not sure if I'm going to get any, but i wuld appreciate your opinions for these stout peasent warriors. Thnx.
I havent used them yet, but I'd say they are cheap enough to work as flank guarders for Knights. Or guards for Trebuchets etc.
Lets face it, their stats are crap..but theres the added comfort of knowing your opponent wont get 100 points for their banner..
Basically I think they are worth it, but dont expect them to kick anythings ass. They are cheap & useful, but not deadly.
They are also good for tieing up enemy units in combat while you flank them with your smaller knight or mounted yoemen units.
Dark Elves - Game #28 vs High Elves: Draw
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I would say they are definately worth it. They are dirt cheap and get light armor, HW/Shield, and halberds with the option of taking spears for a couple of extra points. They get to use the leadership of any knight unit within 6", don't cause panic in knight units if they flee, and their banners don't yeild VP's to your opponent.
If you want to give them some hitting power, give them a Paladin with Virtue of Empathy. If you really want that Paladin to have alot of hitting power, have a Damsel cast the Bear's Anger (Lore of Beasts) on him. He will be getting 6 S6 attacks along with T5. Give him Armor of Agilulf and he still has a 4+ armor save.
But yes I think Men-at-Arms are great units to have. If you want some variety, try an army composed of mostly peasants. It can be a change of pace from the heavy cav armies and will throw alot of opponents off. No one will expect a Bretonnia player to have an army that isn't mostly knights.
I don't know if they're worth it or not, but it does bring to mind how Gnoblars serve a valuable function in an otherwise expensive (and also far-charging) army. They add static combat res to a fight once they get there, but that's the problem.
Gnoblars and men-at-arms move much more slowly than their hard-hitting counterparts. You need a way to get them into the fray. Or you can sacrifice them and not worry about losing a lot of points, unlike your knights.
I reckon they're worth it. On the attack, they give you cheap rank bonus - usually on the turn after your lance hits home (so if it hasn't broken the enemy, you'll probably need the rank bonus). This is assuming you don't hare off across the battlefield with your
cavalry on the first turn!
On the defensive, they're a big cheap block that the enemy can't afford to get stuck fighting, or they'll be hit in the flank by your cavalry. They won't cause many casualties, but then that's what your knights are for!
I go with a block of 24 or 25 (depending on whether I take a paladin or not) with full command.
Lances already have their own rank bonus...Originally Posted by SponOr do they? I remember a battle not too long ago where I advised a friend to charge some wolves into the flank because his tough (beastmen) unit wasn't going so well in the combat, the enemy unit directed attacks against the soft wolves and won the combat purely because they were able to get the kill points from the softer target.Originally Posted by David
Apply that to Brets, you have your rank and file facing a lance (ranks) formation of knights, you survive the charge, you have a very hard time killing these tin cans, then all of a sudden these soft infantry join the fray adding nothing but outnumber, and you get 3 or 4 from kills in return. Sure the M@A could hit the flanks and provide a fair bit more combat res, but they could also swing the combat your opponents way.
Some people use them well, others don't like them. i think its personal preference. Personally, I really hate the new models so I don't use them mainly for that reason.
Good points, but I don't see many lances with maximum rank bonus! Yes, MAA aren't as hard as knights, but they will usually add more than just "outnumber" (assuming they get a flank charge)- they add any extra rank bonus the lance doesn't have (+1 or perhaps +2), flank bonus (+1) AND they'll remove the opponent's rank bonus. So I reckon it'll usually be more advantageous to flank charge with the MAA.
If it's not a flank/rear charge, I agree that it might be better not to use the MAA! I have also experienced the "charge in and get wiped out" syndrome - from both points of view
Whilst there are some tactical benefits to taking MAAs, there are also some other considerations.
Generally, your opponent will appreciate you taking a few units of peasants so that he's not just facing an all Knights army. If they occasionally do something for you, that's a bonus.
I would recommend having a look at taking at least two or three units of peasants, so you have a choice of MAAs, Bowmen, Mounted Yeomen or Grail Pilgrims. Your games will be a lot more fun and a lot less predictable as a consequence.
Wood Elves 2/0/1
Orcs & Goblins 0/1/0
Next Army - Tomb Kings
A lot of people just see bretonnia as an all knight army and use it as such, obviously, in an army used in this way, just relying on 2+ armour saves and very powerful charges, men at arms would be completely useless, but for the people who try to use bretonnia like a normal other army, men at arms are a suprisingly good unit, they pay 1 more point than goblins for goblin stats (could have changed since new O&G book) but they get halberds so it's ok. Even in armies heavily leaning on knights (like bretonnia should), a block or 2 of MAA wouldn't go astray, sure, I'd prefer mounted yeomen for protecting flanks too, and I know peasant bowmen are probably a better peasent unit, but yeomen are too expensive in money to be buying more than a few of, and are metal, and most people do use a couple of units of bowmen, and maybe a trebuchet.
Men at arms are worth it, but that doesn't mean you should feel obligated to take them, bretonnia have the best knights for a reason, they were meant to be used as a mostly knightly army.
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
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I just don't see why you wouldn't use them. They are dirt cheap, come with a great selection of armor and arms, and can do alot of things for your army. They are the cheap units that Bretonnia doesn't have with knights. They are great for holding things up for knights to get a flank charge. And with halberds, they have a decent strength and will net a few kills. On top of all this, they offer variety to our army list and a mass peasant army will really suprised the hell outta someonoe who is expecting to play Bretonnia.