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Hey guy I know it sounds like a easy job, but think about it.
4 goblin shamans (one lvl 4 rest lvl 2)
Night goblins 3 or 4 unit with fanatic (no charging, when you get hit those 8" you are force to stop)
6 to 8 spear chukka's (bolt thrower's) or 3-4 catapults
1-2 doom driver
and a 2-3 of goblins units
If any one has a good ideer plz post.
Little background? what army composition do you play?
Also, as far as im aware the fanatics dont stop your movement dead, unless they kill you outright.
Just get some fear and terror on the table, they shoud start to run pretty quick. (Green Knight?)
This sounds over simplified but all you have to do literally is...make them run. The best way to do this? Beat them in CC. Their LD is pretty low if memory serves, so break them and watch their army run off the board.
the green knight would be a great addition to your force... it could make all those pesky fanatics come out from hiding, and since he is etereal he wont suffer one bit... and he causes terror, so will be a big scary thing for the gobbos to beat. And if they do kill him he will just come back, and back for more!... add that to the fact that heis dirt cheap, and you should be set if you use him correctly.
Anyhow hope this helps, cheers!
When fanatics attacks from a goblin unit, your unit that has enter the 8" line will stop for that turn! (unelse you use magic).
The Greenknight would be perfect, but we don't normally use special char.
And yes beating goblin in CC would be easy if you can get anything near them without getting swarm bye 2 or 3 units of goblins!
I don't know if you ever gotten hit by bolt throwers! They hurt!! Yes you have the ward save, but still.
It sounds easy to win in CC, but then again you will be lucky to have more that 1 rank and you can not going to outnumber them! Before CC start they will have 3 ranks, outnumber and likely you will take even more wounds when you charge over the fanatics (that stopped you from charging last turn!)
I was think about going pure magic and peasant's trying to shot them down with 100's of bowmen, and the trebuchet's?
Why wouldn't you have ranks? a lance formation gets plenty of ranks. Are you saying the fanatics/bolt throwers kill most of the knights?
I would say send pegasus knights first turn to within 8" of the gobbos to release fanatics, but using PK for killing the bolt throwers is probably a better use. Get some mounted yeomen, they are cheap and fast, don't charge but make them move to within 8" of the gobbos ASAP. There is a chance that the fanataics will later on swing back into the gobbo lines and kill them, and you can always flee with the yeomen. See if you can get within range of two units at once for maximum effect.
Once you've released them you can either avoid them or use bowmen to shoot them and allow your knights to get through. And don't neglect the damage a trebuchet can cause on a ranked unit of goblins.
It does look like a fairly difficult army to beat though.
I don't think of mounted yeomen for fanatics, pegasus knights is a bit expensive to use for fanatic release (there are a chance they will get hit by the fanatics and die).
I think I will go for bowmen, trebuchet, mounted yeomen to do the hardwork.
Thx for the help guys I will write how it goes.
I know this topic is a little old but I would just like to add that fanatics dont stop you from charging.